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General Tabletop Discussion
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Spellcasters and Balance in 5e: A Poll
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<blockquote data-quote="Steampunkette" data-source="post: 8305444" data-attributes="member: 6796468"><p>Except when a Fighter and a Wizard hit multiple targets in a small area, in 3e and 5e, the Wizard casts a spell and the DM rolls saving throws while the fighter makes multiple attack rolls.</p><p></p><p>And if I were to make a Videogame where every "Spellmaster" had the same 10 templates of powers but you could change the damage type from Fire to Ice and it would make the visual change as well... It would still be a Fireball dealing Ice Damage. You'd still feel like you're playing the exact same character if you made them a Lightning Spellmaster because there's no actual difference in how the spells would function</p><p></p><p>When you wanna force a door open using an Ability Check the Wizard and the Barbarian both have the same chance to do it because Strength and Intelligence are interchangeable for the task. When you wanna hurt a bad guy you just add your modifiers and roll a d20 regardless of how you're hurting them. And on and on and on it went. I get they were going for maximum flexibility for a Videogameish feel (One that translated really well into Neverwinter though obviously it's not the same) but that lost granularity just wasn't doing it for me.</p><p></p><p>There's just a point where it becomes so homogenous that it gets dull for some people. Apparently not you or Neon Chameleon. Which is great. Seriously. I'm happy that you guys can play the naughty word out of 4e and enjoy yourselves.</p><p></p><p>But what I would prefer, which I kinda described? Is very much not 4e.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8305444, member: 6796468"] Except when a Fighter and a Wizard hit multiple targets in a small area, in 3e and 5e, the Wizard casts a spell and the DM rolls saving throws while the fighter makes multiple attack rolls. And if I were to make a Videogame where every "Spellmaster" had the same 10 templates of powers but you could change the damage type from Fire to Ice and it would make the visual change as well... It would still be a Fireball dealing Ice Damage. You'd still feel like you're playing the exact same character if you made them a Lightning Spellmaster because there's no actual difference in how the spells would function When you wanna force a door open using an Ability Check the Wizard and the Barbarian both have the same chance to do it because Strength and Intelligence are interchangeable for the task. When you wanna hurt a bad guy you just add your modifiers and roll a d20 regardless of how you're hurting them. And on and on and on it went. I get they were going for maximum flexibility for a Videogameish feel (One that translated really well into Neverwinter though obviously it's not the same) but that lost granularity just wasn't doing it for me. There's just a point where it becomes so homogenous that it gets dull for some people. Apparently not you or Neon Chameleon. Which is great. Seriously. I'm happy that you guys can play the naughty word out of 4e and enjoy yourselves. But what I would prefer, which I kinda described? Is very much not 4e. [/QUOTE]
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