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<blockquote data-quote="Manbearcat" data-source="post: 8305474" data-attributes="member: 6696971"><p>And the fiction and the mechanics reinforce each other in a very tight feedback loop...constantly...in the course of play.</p><p></p><p>The idea that the actual play of 4e produced homogeneity of archetypes is so estranged from the games I GMed I can't even fathom what was happening at these reported play experiences (that produced said homogeneity).</p><p></p><p>Any singular action declaration and resolution of a Wizard (whether its a combat or a Skill Challenge) looks nothing like a Fighter...and vice versa.</p><p></p><p>When you put together a sequence of actions and resolution? The contrast could not be more stark.</p><p></p><p>* The Fighter is skirmishing through a thicket line of danger across the battlefield, menacing enemies physically, a veritable black hole of melee, catching all would-be pursuers of the Fighter's allies in their orbit and cutting them down or imposing a brutal catch-22 upon them via Mighty Sprint > Come and Get It > Combat Challenge/Combat Superiority. Meanwhile, the Wizard (unthreatened and unharrassed due to the Fighter locking down the Brutes/Skirmishers/Lurkers), erects a Gale Wall to protect his allies against the entrenched enemy archers (Artillery) on the ridge line, then uses Charm of the Defender to ensorcell the BBEG's guard into turning against their former master.</p><p></p><p>* The same Fighter is using Mighty Sprint to run and leap and grab a swinging rope bridge to get propelled across a chasm. Meanwhile the Wizard is manipulating the rope bridge via an Arcana-driven Telekinesis. Both get a success in a Skill Challenge...both control the gamestate and open up the subsequent move-space for Team PC...but very different fiction.</p><p></p><p>* The same Fighter uses Steely Persuasion to get a huge bonus on their Intimidate (at level 10 its likely +5 and scaling on from there) as they look down at the hilt of their blade when they intimidate someone in a social conflict. The same Wizard uses Arcane Mutterings to impress or manipulate their enemy. Skill Challenge success...both control the gamestate and open up the subsequent move-space for Team PC...but very different fiction.</p><p></p><p>[HR][/HR]</p><p></p><p>And this isn't even getting into how Theme + Paragon Path + Epic Destiny and each of their Quests will differentiate them (mechanically and within the fiction).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8305474, member: 6696971"] And the fiction and the mechanics reinforce each other in a very tight feedback loop...constantly...in the course of play. The idea that the actual play of 4e produced homogeneity of archetypes is so estranged from the games I GMed I can't even fathom what was happening at these reported play experiences (that produced said homogeneity). Any singular action declaration and resolution of a Wizard (whether its a combat or a Skill Challenge) looks nothing like a Fighter...and vice versa. When you put together a sequence of actions and resolution? The contrast could not be more stark. * The Fighter is skirmishing through a thicket line of danger across the battlefield, menacing enemies physically, a veritable black hole of melee, catching all would-be pursuers of the Fighter's allies in their orbit and cutting them down or imposing a brutal catch-22 upon them via Mighty Sprint > Come and Get It > Combat Challenge/Combat Superiority. Meanwhile, the Wizard (unthreatened and unharrassed due to the Fighter locking down the Brutes/Skirmishers/Lurkers), erects a Gale Wall to protect his allies against the entrenched enemy archers (Artillery) on the ridge line, then uses Charm of the Defender to ensorcell the BBEG's guard into turning against their former master. * The same Fighter is using Mighty Sprint to run and leap and grab a swinging rope bridge to get propelled across a chasm. Meanwhile the Wizard is manipulating the rope bridge via an Arcana-driven Telekinesis. Both get a success in a Skill Challenge...both control the gamestate and open up the subsequent move-space for Team PC...but very different fiction. * The same Fighter uses Steely Persuasion to get a huge bonus on their Intimidate (at level 10 its likely +5 and scaling on from there) as they look down at the hilt of their blade when they intimidate someone in a social conflict. The same Wizard uses Arcane Mutterings to impress or manipulate their enemy. Skill Challenge success...both control the gamestate and open up the subsequent move-space for Team PC...but very different fiction. [HR][/HR] And this isn't even getting into how Theme + Paragon Path + Epic Destiny and each of their Quests will differentiate them (mechanically and within the fiction). [/QUOTE]
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