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Spellcasters and Balance in 5e: A Poll
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<blockquote data-quote="Steampunkette" data-source="post: 8305494" data-attributes="member: 6796468"><p>Oh, it's D&D. Just a fairly samey version. </p><p></p><p>Now 2e. THAT had vastly different mechanics for combat between spellcasters, fighters, and psionics... Too far, if you ask me. There needs to be some similarity, for sure. But enough space for daylight.</p><p></p><p>Pemerton, I can run a "D&D" game completely theatre of the mind with no dice rolls purely through storytelling. I've done it more than a few times when myself and my players didn't have access to dice or books or maps or tokens. It won't -be- D&D of any edition, however, because D&D is both the fiction -and- the mechanics.</p><p></p><p>When you're discussing the mechanical differences between editions and how they generate a feeling of sameyness saying "I guess you're just not one of the people that engages <em>fiction</em> rather than rules" just comes off as both missing the point and insulting. </p><p></p><p>Which didn't stop you from doubling down on it...</p><p></p><p>You know, though. You're right! I was wrong about it being an interchangeable stat modifier. Must've been thinking of one of the other game systems I've played.</p><p></p><p>Instead, 4e has Level based Skill Checks! Where a level 10 character with an 8 strength score has a better chance of lifting the gate than a level 1 character with a 16 strength score!</p><p></p><p>Which I don't particularly like, but that's not about Sameyness so much as their particular choice in leveling mechanics. So fair play to you on correcting me about that one!</p><p></p><p>At the end of the day I didn't like 4e. I felt the gameplay lacked granularity and distinction. You don't have to agree with my reasons, but stop trying to convince me I'm wrong or place yourself into a position of intellectual superiority because you do like it.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8305494, member: 6796468"] Oh, it's D&D. Just a fairly samey version. Now 2e. THAT had vastly different mechanics for combat between spellcasters, fighters, and psionics... Too far, if you ask me. There needs to be some similarity, for sure. But enough space for daylight. Pemerton, I can run a "D&D" game completely theatre of the mind with no dice rolls purely through storytelling. I've done it more than a few times when myself and my players didn't have access to dice or books or maps or tokens. It won't -be- D&D of any edition, however, because D&D is both the fiction -and- the mechanics. When you're discussing the mechanical differences between editions and how they generate a feeling of sameyness saying "I guess you're just not one of the people that engages [I]fiction[/I] rather than rules" just comes off as both missing the point and insulting. Which didn't stop you from doubling down on it... You know, though. You're right! I was wrong about it being an interchangeable stat modifier. Must've been thinking of one of the other game systems I've played. Instead, 4e has Level based Skill Checks! Where a level 10 character with an 8 strength score has a better chance of lifting the gate than a level 1 character with a 16 strength score! Which I don't particularly like, but that's not about Sameyness so much as their particular choice in leveling mechanics. So fair play to you on correcting me about that one! At the end of the day I didn't like 4e. I felt the gameplay lacked granularity and distinction. You don't have to agree with my reasons, but stop trying to convince me I'm wrong or place yourself into a position of intellectual superiority because you do like it. [/QUOTE]
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