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Spellcasters and Balance in 5e: A Poll
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<blockquote data-quote="pemerton" data-source="post: 8305560" data-attributes="member: 42582"><p>Huh? In my experience the answer is a resounding <em>yes. </em>Icy Terrain is a cold spell: it can be used to freeze water. Fire Shroud is a fire spell: when you use it in a library you risk setting books and scrolls alight. Thunderwave creates a shockwave that pushes enemies away: it can be used to blast them through a wall.</p><p></p><p>Those are all actual play reports from my 4e game.</p><p></p><p>The relevant rules text is found in the PHB (p 55) and the DMG (p 66):</p><p></p><p style="margin-left: 20px"><strong>Damage Type:</strong> Many powers create energy or a substance that deals damage to their targets.</p><p style="margin-left: 20px"><strong><em>Acid:</em></strong> Corrosive liquid.</p> <p style="margin-left: 20px"><strong><em>Cold:</em></strong> Ice crystals, arctic air, or frigid liquid.</p> <p style="margin-left: 20px"><strong><em>Fire:</em></strong> Explosive bursts, fiery rays, or simple ignition.</p> <p style="margin-left: 20px"><strong><em>Force:</em></strong> Invisible energy formed into incredibly hard yet nonsolid shapes.</p> <p style="margin-left: 20px"><strong><em>Lightning:</em></strong> Electrical energy.</p> <p style="margin-left: 20px"><strong><em>Necrotic:</em></strong> Purple-black energy that deadens flesh and wounds the soul.</p> <p style="margin-left: 20px"><strong><em>Poison:</em></strong> Toxins that reduce a creature’s hit points.</p> <p style="margin-left: 20px"><strong><em>Psychic:</em></strong> Effects that target the mind.</p> <p style="margin-left: 20px"><strong><em>Radiant:</em></strong> Searing white light or shimmering colors.</p> <p style="margin-left: 20px"><strong><em>Thunder:</em></strong> Shock waves and deafening sounds.</p> </p><p></p><p style="margin-left: 20px"><strong>Effect Type:</strong> Some powers are classified according to how their effects work.</p><p style="margin-left: 20px"><strong><em>Charm:</em></strong> Mental effects that control or influence the subject’s actions.</p> <p style="margin-left: 20px"><strong><em>Conjuration:</em></strong> Powers that create objects or creatures of magical energy.</p> <p style="margin-left: 20px"><strong><em>Fear:</em></strong> Effects that inspire fright.</p> <p style="margin-left: 20px"><strong><em>Healing:</em></strong> Powers that restore hit points.</p> <p style="margin-left: 20px"><strong><em>Illusion:</em></strong> Powers that deceive the senses or the mind.</p> <p style="margin-left: 20px"><strong><em>Poison:</em></strong> Substances that hamper or impede a creature.</p> <p style="margin-left: 20px"><strong><em>Polymorph:</em></strong> Effects that alter a creature’s physical form.</p> <p style="margin-left: 20px">...</p> <p style="margin-left: 20px"><strong><em>Sleep:</em></strong> Powers that cause sleep or unconsciousness.</p> <p style="margin-left: 20px">...</p> <p style="margin-left: 20px"><strong><em>Teleportation:</em></strong> Powers that transport creatures instantaneously from one location to another.</p> <p style="margin-left: 20px"><strong><em>Zone:</em></strong> Powers that create lingering effects that extend over an area.</p> </p><p></p><p style="margin-left: 20px">Usually, it doesn’t matter what kind of attack you make against an object: Damage is damage. However, there are a few exceptions.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">All objects are immune to poison damage, psychic damage, and necrotic damage.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Objects don’t have a Will defense and are immune to attacks that target Will defense.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Some unusual materials might be particularly resistant to some or all kinds of damage. In addition, you might rule that some kinds of damage are particularly effective against certain objects and grant the object vulnerability to that damage type. For example, a gauzy curtain or a pile of dry papers might have vulnerability 5 to fire because any spark is likely to destroy it.</p><p></p><p>EDIT: Mostly ninja'd by [USER=6696971]@Manbearcat[/USER].</p></blockquote><p></p>
[QUOTE="pemerton, post: 8305560, member: 42582"] Huh? In my experience the answer is a resounding [I]yes. [/I]Icy Terrain is a cold spell: it can be used to freeze water. Fire Shroud is a fire spell: when you use it in a library you risk setting books and scrolls alight. Thunderwave creates a shockwave that pushes enemies away: it can be used to blast them through a wall. Those are all actual play reports from my 4e game. The relevant rules text is found in the PHB (p 55) and the DMG (p 66): [INDENT][B]Damage Type:[/B] Many powers create energy or a substance that deals damage to their targets. [INDENT][B][I]Acid:[/I][/B] Corrosive liquid.[/INDENT] [INDENT][B][I]Cold:[/I][/B] Ice crystals, arctic air, or frigid liquid.[/INDENT] [INDENT][B][I]Fire:[/I][/B] Explosive bursts, fiery rays, or simple ignition.[/INDENT] [INDENT][B][I]Force:[/I][/B] Invisible energy formed into incredibly hard yet nonsolid shapes.[/INDENT] [INDENT][B][I]Lightning:[/I][/B] Electrical energy.[/INDENT] [INDENT][B][I]Necrotic:[/I][/B] Purple-black energy that deadens flesh and wounds the soul.[/INDENT] [INDENT][B][I]Poison:[/I][/B] Toxins that reduce a creature’s hit points.[/INDENT] [INDENT][B][I]Psychic:[/I][/B] Effects that target the mind.[/INDENT] [INDENT][B][I]Radiant:[/I][/B] Searing white light or shimmering colors.[/INDENT] [INDENT][B][I]Thunder:[/I][/B] Shock waves and deafening sounds.[/INDENT][/INDENT] [INDENT][B]Effect Type:[/B] Some powers are classified according to how their effects work. [INDENT][B][I]Charm:[/I][/B] Mental effects that control or influence the subject’s actions.[/INDENT] [INDENT][B][I]Conjuration:[/I][/B] Powers that create objects or creatures of magical energy.[/INDENT] [INDENT][B][I]Fear:[/I][/B] Effects that inspire fright.[/INDENT] [INDENT][B][I]Healing:[/I][/B] Powers that restore hit points.[/INDENT] [INDENT][B][I]Illusion:[/I][/B] Powers that deceive the senses or the mind.[/INDENT] [INDENT][B][I]Poison:[/I][/B] Substances that hamper or impede a creature.[/INDENT] [INDENT][B][I]Polymorph:[/I][/B] Effects that alter a creature’s physical form.[/INDENT] [INDENT]...[/INDENT] [INDENT][B][I]Sleep:[/I][/B] Powers that cause sleep or unconsciousness.[/INDENT] [INDENT]...[/INDENT] [INDENT][B][I]Teleportation:[/I][/B] Powers that transport creatures instantaneously from one location to another.[/INDENT] [INDENT][B][I]Zone:[/I][/B] Powers that create lingering effects that extend over an area.[/INDENT][/INDENT] [INDENT]Usually, it doesn’t matter what kind of attack you make against an object: Damage is damage. However, there are a few exceptions.[/INDENT] [INDENT][/INDENT] [INDENT]All objects are immune to poison damage, psychic damage, and necrotic damage.[/INDENT] [INDENT][/INDENT] [INDENT]Objects don’t have a Will defense and are immune to attacks that target Will defense.[/INDENT] [INDENT][/INDENT] [INDENT]Some unusual materials might be particularly resistant to some or all kinds of damage. In addition, you might rule that some kinds of damage are particularly effective against certain objects and grant the object vulnerability to that damage type. For example, a gauzy curtain or a pile of dry papers might have vulnerability 5 to fire because any spark is likely to destroy it.[/INDENT] EDIT: Mostly ninja'd by [USER=6696971]@Manbearcat[/USER]. [/QUOTE]
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