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Spellcasters and Balance in 5e: A Poll
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<blockquote data-quote="Manbearcat" data-source="post: 8305614" data-attributes="member: 6696971"><p>Exactly right. </p><p></p><p>Another way to look at it is:</p><p></p><p>* Is it possible to fell this opponent in a singular instance of action resolution?</p><p></p><p>Yet another way:</p><p></p><p>* Is it possible to reliably fell this opponent in a singular instance of action resolution?</p><p></p><p>Yet another way:</p><p></p><p>* Can I assert (via marshalling resources or spending currency) that this opponent is felled in a singular instance of action resolution?</p><p></p><p>Or...finally:</p><p></p><p>* How many expressions of my action economy must I devote to the defeat of this opponent?</p><p></p><p>[HR][/HR]</p><p></p><p>If you have the ability to cause enough damage or impose a Save or Die effect upon said foe, the player will inhabit one particular cognitive workspace.</p><p></p><p>If you have the ability to reliably (say 2 in 3 instantiations of the same event) cause enough damage or impose a "likely to fail" Save or Die effect upon said foe, the player will inhabit yet another, different, cognitive workspace.</p><p></p><p>If you have the ability to assert that this foe is dead right now (via marshalling resources or spending currency to increase the possibility to 100 %), the player will inhabit yet another, different, cognitive workspace.</p><p></p><p>If the player has to spend multiple expressions of their action economy, marshal limited use resources, and still not have an assured chance of felling said foe, the player will inhabit yet another, different, cognitive workspace.</p><p></p><p></p><p></p><p>This cognitive workspace is meaningful if its supposed to (a) be somewhere in the viscinity of the cognitive workspace of the PC they are trying to inhabit (a corresponding OODA Loop for both parties) and (b) it will also say something about their relative effectiveness when compared to the obstacles they are attempting to overcome and their allies capacity to overcome the same obstacles.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8305614, member: 6696971"] Exactly right. Another way to look at it is: * Is it possible to fell this opponent in a singular instance of action resolution? Yet another way: * Is it possible to reliably fell this opponent in a singular instance of action resolution? Yet another way: * Can I assert (via marshalling resources or spending currency) that this opponent is felled in a singular instance of action resolution? Or...finally: * How many expressions of my action economy must I devote to the defeat of this opponent? [HR][/HR] If you have the ability to cause enough damage or impose a Save or Die effect upon said foe, the player will inhabit one particular cognitive workspace. If you have the ability to reliably (say 2 in 3 instantiations of the same event) cause enough damage or impose a "likely to fail" Save or Die effect upon said foe, the player will inhabit yet another, different, cognitive workspace. If you have the ability to assert that this foe is dead right now (via marshalling resources or spending currency to increase the possibility to 100 %), the player will inhabit yet another, different, cognitive workspace. If the player has to spend multiple expressions of their action economy, marshal limited use resources, and still not have an assured chance of felling said foe, the player will inhabit yet another, different, cognitive workspace. This cognitive workspace is meaningful if its supposed to (a) be somewhere in the viscinity of the cognitive workspace of the PC they are trying to inhabit (a corresponding OODA Loop for both parties) and (b) it will also say something about their relative effectiveness when compared to the obstacles they are attempting to overcome and their allies capacity to overcome the same obstacles. [/QUOTE]
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