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Spellcasters and Balance in 5e: A Poll
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<blockquote data-quote="EzekielRaiden" data-source="post: 8305766" data-attributes="member: 6790260"><p>Thanks. It took me a fair while (and some conversations with other fans) to see it myself, but it was definitely a revelation.</p><p></p><p>Do you mean that having defenses that you hit with attack rolls is less powerful than saving throws? In general I agree (5e has been <em>light</em> on ways to boost your saving throw DCs, but has begun to include some...), if that's what you meant.</p><p></p><p></p><p>Yep. These days, I think that fantasy is better-served by the Warlord (and yeah, I still think it deserves its own class), whereas the Fighter should get Deeds of Might and Guile that allow focused deviations from what is normally possible, because if you've made it to 10th level (or whatever) as a Fighter, you've stood toe-to-toe with dragons or beholders or the like <em>and survived</em>. Whether by luck, superhuman grit, superlative skill, or sheer blind <em>tenacity</em>, you've survived stuff that should've killed <em>greater</em> men and women. By your very existence, you defy the rules of what should be possible.</p><p></p><p>(Of course there's a bunch of other things I'd do if I had the ability to write D&D 5.5: 40th Anniversary Edition, like making Rangers and Paladins spell-less and giving Rogues and Barbarians more nice things. But that's going way into the weeds of dreamland.)</p><p></p><p></p><p>Yeah, I had the exact same thought. People have been min-maxing TTRPGs for literally as long as there have been TTRPGs. Min-maxing didn't always look the same as it does today, but it absolutely happened <em>at Gygax's table</em>. It's why (frex) Charisma was a valued stat (hirelings, negotiating with the orcs so you didn't have to fight them, morale checks, etc.), because that was the gateway to all sorts of shenanigans. The Cleric was literally invented to <em>oppose</em> Sir Fang being a bit too OP. Having just looked it up, apparently some of the Cleric's nature owes to the serendipitous choice of the vampire's model: Sir Fang was Christopher Lee from the Hammer Films vampire movies, and the Cleric was thus inspired by Peter Cushing's Van Helsing from those same movies.</p><p></p><p>So...yeah. Min-maxing, trying to squeeze the most power you can out of the options available to you...it's literally as old as Blackmoor, if not older. Munchkins have been with us as long as there's been D&D. People just get really sensitive about seeing methods or versions of it they don't like or aren't familiar with.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8305766, member: 6790260"] Thanks. It took me a fair while (and some conversations with other fans) to see it myself, but it was definitely a revelation. Do you mean that having defenses that you hit with attack rolls is less powerful than saving throws? In general I agree (5e has been [I]light[/I] on ways to boost your saving throw DCs, but has begun to include some...), if that's what you meant. Yep. These days, I think that fantasy is better-served by the Warlord (and yeah, I still think it deserves its own class), whereas the Fighter should get Deeds of Might and Guile that allow focused deviations from what is normally possible, because if you've made it to 10th level (or whatever) as a Fighter, you've stood toe-to-toe with dragons or beholders or the like [I]and survived[/I]. Whether by luck, superhuman grit, superlative skill, or sheer blind [I]tenacity[/I], you've survived stuff that should've killed [I]greater[/I] men and women. By your very existence, you defy the rules of what should be possible. (Of course there's a bunch of other things I'd do if I had the ability to write D&D 5.5: 40th Anniversary Edition, like making Rangers and Paladins spell-less and giving Rogues and Barbarians more nice things. But that's going way into the weeds of dreamland.) Yeah, I had the exact same thought. People have been min-maxing TTRPGs for literally as long as there have been TTRPGs. Min-maxing didn't always look the same as it does today, but it absolutely happened [I]at Gygax's table[/I]. It's why (frex) Charisma was a valued stat (hirelings, negotiating with the orcs so you didn't have to fight them, morale checks, etc.), because that was the gateway to all sorts of shenanigans. The Cleric was literally invented to [I]oppose[/I] Sir Fang being a bit too OP. Having just looked it up, apparently some of the Cleric's nature owes to the serendipitous choice of the vampire's model: Sir Fang was Christopher Lee from the Hammer Films vampire movies, and the Cleric was thus inspired by Peter Cushing's Van Helsing from those same movies. So...yeah. Min-maxing, trying to squeeze the most power you can out of the options available to you...it's literally as old as Blackmoor, if not older. Munchkins have been with us as long as there's been D&D. People just get really sensitive about seeing methods or versions of it they don't like or aren't familiar with. [/QUOTE]
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