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Spellcasters and Balance in 5e: A Poll
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<blockquote data-quote="Undrave" data-source="post: 8305995" data-attributes="member: 7015698"><p>Why do you even need to 'balance' being good at combat with sucking at everything else so badly? 90% combat 10% other is a terrible idea if you ask me. All it does is make warrior players tune out the moment the talky bits happen until they can swing their weapon, which they are always way too happy to provoke into happening. </p><p></p><p>And let's not forget the old classic nugget of 'give the new player a Fighter, it's simple to use' how are they supposed to learn anything if all they do is attack for damage and not engage into anything but battle? "Just role-play"? Yeah that's all well and good until your DM say need to roll for something and you keep failing and doing nothing, or, worse, making things more difficult. Great way to keep a new player engaged.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8305995, member: 7015698"] Why do you even need to 'balance' being good at combat with sucking at everything else so badly? 90% combat 10% other is a terrible idea if you ask me. All it does is make warrior players tune out the moment the talky bits happen until they can swing their weapon, which they are always way too happy to provoke into happening. And let's not forget the old classic nugget of 'give the new player a Fighter, it's simple to use' how are they supposed to learn anything if all they do is attack for damage and not engage into anything but battle? "Just role-play"? Yeah that's all well and good until your DM say need to roll for something and you keep failing and doing nothing, or, worse, making things more difficult. Great way to keep a new player engaged. [/QUOTE]
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Spellcasters and Balance in 5e: A Poll
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