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Spellcasters and Balance in 5e: A Poll
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<blockquote data-quote="Crimson Longinus" data-source="post: 8306022" data-attributes="member: 7025508"><p>My character having no social skills certainly has never stopped me from pitching in! It's even more fun that way, you get to say darnest things whilst staying completely in character!</p><p></p><p>But yeah, I feel all characters should have at least some things they're good at outside of combat. One a big issue I feel is how the game is so stingy with ability points, and strongly encourages you to put them to things that are 'essential' to your character's core combat competence. I changed the ability generation and advancement for my game to encourage characters having 'hobby abilities' and it seemed to have worked decently. We have a warlock with super int that they just use for their knowledge skills, a rogue with great charisma and social skills and a bard whose best score is strength (granted, they're valour.)</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8306022, member: 7025508"] My character having no social skills certainly has never stopped me from pitching in! It's even more fun that way, you get to say darnest things whilst staying completely in character! But yeah, I feel all characters should have at least some things they're good at outside of combat. One a big issue I feel is how the game is so stingy with ability points, and strongly encourages you to put them to things that are 'essential' to your character's core combat competence. I changed the ability generation and advancement for my game to encourage characters having 'hobby abilities' and it seemed to have worked decently. We have a warlock with super int that they just use for their knowledge skills, a rogue with great charisma and social skills and a bard whose best score is strength (granted, they're valour.) [/QUOTE]
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