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Spellcasters and Balance in 5e: A Poll
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<blockquote data-quote="Manbearcat" data-source="post: 8306159" data-attributes="member: 6696971"><p>Information processing speed and information processing effectiveness has everything to do with dodging blows. Counterpunchers aren't great because of head movement and explosive athleticism. The "slipping" part of "slipping and ripping" is probably 80 % capability within your cognitive loop (so Int in D&D terms), information processing and training the body to respond to that processing, and 20 % physical capability. </p><p></p><p>Same thing goes with hitting a baseball (except its well more than 80 %).</p><p></p><p>Same thing goes with playing QB (and correctly reading the defense in the probably the .5 second post-snap interval you have to work with) in the NFL.</p><p></p><p>Same thing goes with reading and reacting to the body language of the man your defending and the set they're running when playing defense in basketball or Hockey.</p><p></p><p></p><p>Int being the primary stat for Initiative and Reflex is absolutely as sensical as it gets. The idea that Dexterity is the predominant feature of processing and correctly reacting in a tiny interval of time (and therefore getting the body to react) is the nonsensical thing.</p><p></p><p>The problem is that D&D's stats just don't make any actual sense. Int is the stat for bookishness so it...can't be the stat for having a world class cognitive loop (which all apex athletes...particularly fighters...possess)? Its a complete nonsensical artifact of a gamey, non-granular (you hate both of those things) attribute system that defies any and all connection with how the brain and body work in concert to do a physical thing.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8306159, member: 6696971"] Information processing speed and information processing effectiveness has everything to do with dodging blows. Counterpunchers aren't great because of head movement and explosive athleticism. The "slipping" part of "slipping and ripping" is probably 80 % capability within your cognitive loop (so Int in D&D terms), information processing and training the body to respond to that processing, and 20 % physical capability. Same thing goes with hitting a baseball (except its well more than 80 %). Same thing goes with playing QB (and correctly reading the defense in the probably the .5 second post-snap interval you have to work with) in the NFL. Same thing goes with reading and reacting to the body language of the man your defending and the set they're running when playing defense in basketball or Hockey. Int being the primary stat for Initiative and Reflex is absolutely as sensical as it gets. The idea that Dexterity is the predominant feature of processing and correctly reacting in a tiny interval of time (and therefore getting the body to react) is the nonsensical thing. The problem is that D&D's stats just don't make any actual sense. Int is the stat for bookishness so it...can't be the stat for having a world class cognitive loop (which all apex athletes...particularly fighters...possess)? Its a complete nonsensical artifact of a gamey, non-granular (you hate both of those things) attribute system that defies any and all connection with how the brain and body work in concert to do a physical thing. [/QUOTE]
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