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General Tabletop Discussion
*Dungeons & Dragons
Spellcasters and Balance in 5e: A Poll
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<blockquote data-quote="Undrave" data-source="post: 8306236" data-attributes="member: 7015698"><p>Except I want to play a Battlemaster, not be a Battlemaster for 20 seconds a day! When a Battlemaster is out of superiority dice he basically has no subclass. </p><p></p><p>When a Warlord ran out of Encounter and Daily powers? they were STILL a Warlord because they had things they could do at-will that could still offer support! </p><p></p><p></p><p>Inspiring Leader is a great one if you got the Charisma to spare. Charisma Battlemasters are fun. Anybody can pick it up (especially V-humans) though so it doesn't feel so much as something you can do because you're a Fighter, just something that doesn't impact you as badly. But you're never rivalling the Rogue as a skill monkey. The Rogue gets expertise for free, can still invest their extra feat in more, AND they get reliable talent. You can rival a Monk I guess.</p><p></p><p>That's not AT ALL what I meant. What I meant is that it's WAY easier to create features and ability that help ALL classes when all offensive actions are an attack roll. It's way easier to simply say "allies gain a +X to attack rolls against the target" than to go into detail of what happens when a spell gets involved. It's more straightforward to hand out bonuses.</p><p></p><p>And I call bunk on your 'build any role'. You can't be a Defender with something that doesn't have a d10 HD, it's suicide and inneficient.</p><p></p><p>And 5e barely has anything TO synergize. There's very few options aside from a handful of spells. It's a lot of selfish options.</p><p></p><p>Typical, only way you can think to expand a Martial is to staple Magic onto it. How does that not show a clear spellcaster bias in the design of the game?</p></blockquote><p></p>
[QUOTE="Undrave, post: 8306236, member: 7015698"] Except I want to play a Battlemaster, not be a Battlemaster for 20 seconds a day! When a Battlemaster is out of superiority dice he basically has no subclass. When a Warlord ran out of Encounter and Daily powers? they were STILL a Warlord because they had things they could do at-will that could still offer support! Inspiring Leader is a great one if you got the Charisma to spare. Charisma Battlemasters are fun. Anybody can pick it up (especially V-humans) though so it doesn't feel so much as something you can do because you're a Fighter, just something that doesn't impact you as badly. But you're never rivalling the Rogue as a skill monkey. The Rogue gets expertise for free, can still invest their extra feat in more, AND they get reliable talent. You can rival a Monk I guess. That's not AT ALL what I meant. What I meant is that it's WAY easier to create features and ability that help ALL classes when all offensive actions are an attack roll. It's way easier to simply say "allies gain a +X to attack rolls against the target" than to go into detail of what happens when a spell gets involved. It's more straightforward to hand out bonuses. And I call bunk on your 'build any role'. You can't be a Defender with something that doesn't have a d10 HD, it's suicide and inneficient. And 5e barely has anything TO synergize. There's very few options aside from a handful of spells. It's a lot of selfish options. Typical, only way you can think to expand a Martial is to staple Magic onto it. How does that not show a clear spellcaster bias in the design of the game? [/QUOTE]
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Spellcasters and Balance in 5e: A Poll
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