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Spellcasters and Balance in 5e: A Poll
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<blockquote data-quote="ECMO3" data-source="post: 8306276" data-attributes="member: 7030563"><p>A lot of features with low complexity can make for a character as complex as one with very complex feature. Managing all my wizard spells can be complex but remembering my wizard can cast spells and that they recharge on a long rest is easy. Remembering that my champion has action surge and second wind and indomitable and that he needs to crit on a 19 and remembering to recharge some of those on a short rest and remembering you can add half your proficiency when a DM calls for a skill check and rembering not only that the jumping rules are different for you but how they are different ...... That is a lot to keep track of.</p><p></p><p>Absolutely the race and feat options are valid because they are part of the character build. The argument is you can't make a complex champion and that is just not true. You can have a champion with a ton of different spell choices or a bunch of different skill choices or drive your build a number of other ways.</p><p></p><p>The thing with 5E is the race, subclass, background and feat combinations mean you can tailor any class to be any kind of character. The idea that fighters can't have any options other than swinging a sword is simply false and if you feel you can't do it then it is because you don't understand those options or you are unwilling to make the tradeoffs to get them.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8306276, member: 7030563"] A lot of features with low complexity can make for a character as complex as one with very complex feature. Managing all my wizard spells can be complex but remembering my wizard can cast spells and that they recharge on a long rest is easy. Remembering that my champion has action surge and second wind and indomitable and that he needs to crit on a 19 and remembering to recharge some of those on a short rest and remembering you can add half your proficiency when a DM calls for a skill check and rembering not only that the jumping rules are different for you but how they are different ...... That is a lot to keep track of. Absolutely the race and feat options are valid because they are part of the character build. The argument is you can't make a complex champion and that is just not true. You can have a champion with a ton of different spell choices or a bunch of different skill choices or drive your build a number of other ways. The thing with 5E is the race, subclass, background and feat combinations mean you can tailor any class to be any kind of character. The idea that fighters can't have any options other than swinging a sword is simply false and if you feel you can't do it then it is because you don't understand those options or you are unwilling to make the tradeoffs to get them. [/QUOTE]
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