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<blockquote data-quote="EzekielRaiden" data-source="post: 8306603" data-attributes="member: 6790260"><p>There is a difference between "I would like the official designers to create this additional class," and "You can hotfix this class that exists by adding in an unofficial rule."</p><p></p><p>There's also a major difference between "the existing class doesn't do this one little thing I want" and "I feel the Fighter is significantly shortchanged compared to most spellcasters to a degree that it is not easily addressed." The former is a single small tweak. The latter is heavily modifying or even completely rewriting a class. Think of it as the difference between issuing errata on a single class feature, such as "Warlock invocations with level prerequisites refer to your <em>Warlock class level</em>, not your character level," and completely rewriting the whole class, e.g. the numerous Ranger rewrites that have come out of UA. They're fundamentally different, and conflating the two is unfair to the people asking for the latter.</p><p></p><p>(I also disagree with pming about whether that proposed fix actually solves the problem. I just gave the more <em>pertinent</em> and less <em>arguable</em> criticism, since my experience is simply what I've lived through, whereas my estimation of whether something addresses a problem or not is speculation. That is, my criticism that such house-rule/homebrew fixes are not actually that likely to be accepted by DMs if requested by players, and, implicitly, that implementing them yourself in your own game is missing the point if your goal is to play, not run.)</p><p></p><p>You have rather a lot of confidence in a GM's ability to spot, diagnose, and treat these issues. As someone with a reasonably fair amount of DM experience at this point, I find this confidence more than a little excessive. And this is me talking about a game where I <em>am</em> very specifically going out of my way to be a reasonable DM, all of the participants are friends of mine, <em>and</em> I'm the one writing a good 10% of the mechanics to begin with.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8306603, member: 6790260"] There is a difference between "I would like the official designers to create this additional class," and "You can hotfix this class that exists by adding in an unofficial rule." There's also a major difference between "the existing class doesn't do this one little thing I want" and "I feel the Fighter is significantly shortchanged compared to most spellcasters to a degree that it is not easily addressed." The former is a single small tweak. The latter is heavily modifying or even completely rewriting a class. Think of it as the difference between issuing errata on a single class feature, such as "Warlock invocations with level prerequisites refer to your [I]Warlock class level[/I], not your character level," and completely rewriting the whole class, e.g. the numerous Ranger rewrites that have come out of UA. They're fundamentally different, and conflating the two is unfair to the people asking for the latter. (I also disagree with pming about whether that proposed fix actually solves the problem. I just gave the more [I]pertinent[/I] and less [I]arguable[/I] criticism, since my experience is simply what I've lived through, whereas my estimation of whether something addresses a problem or not is speculation. That is, my criticism that such house-rule/homebrew fixes are not actually that likely to be accepted by DMs if requested by players, and, implicitly, that implementing them yourself in your own game is missing the point if your goal is to play, not run.) You have rather a lot of confidence in a GM's ability to spot, diagnose, and treat these issues. As someone with a reasonably fair amount of DM experience at this point, I find this confidence more than a little excessive. And this is me talking about a game where I [I]am[/I] very specifically going out of my way to be a reasonable DM, all of the participants are friends of mine, [I]and[/I] I'm the one writing a good 10% of the mechanics to begin with. [/QUOTE]
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