Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Spellcasters and Balance in 5e: A Poll
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Undrave" data-source="post: 8306765" data-attributes="member: 7015698"><p>The Illusionist has the Minor Illusion cantrip. They can do it all day long and whenever they want and they'll feel like an illusionist. The Battlemaster has no equivalent options. That's it, that's all I need to say to prove than an Illusionist can be an Illusionist all the time while a Battlemaster is that only part time. </p><p></p><p>His tools proficiency could have been gotten from anywhere so it's not something unique or linked to the reality of <em>being a Battlermaster</em>, it's just a random perks they get that anybody could get with a little investment. Heck, you can learn tool proficiency with sufficient downtime according to Xanathar, right? So that 'feature' of the battle master is just worth like a month or training or however long it takes to get that. It's cheap as hell is what I'm saying. </p><p></p><p>Making stuff with Alchemist tools is very dependant on your DM and available ressources and... SURPRISE! Most of the stuff you make is <em>combat</em> related. It has very little use as out of combat problem solving unless you want to burn something down.</p><p></p><p></p><p></p><p>Now there's an interesting question: is there ANYTHING a Fighter does outside of combat that can't be replicated by another class? Is there a single out of combat thing that you can look at and say "Oh yeah, that's a Fighter feature."? Or is it all just skill and tool proficiency any random Rogue can get and be better at?</p><p></p><p>I'd be worried optional healing would just make magical healing even more powerful and important.</p><p></p><p>I think the argument is that they've crammed way too many concepts into the Fighter class. If the Wizard, Cleric, Druid, Sorcerer and Warlock can all be separate class, there is no reason that every single 'guy with a sword' trope has to fit neatly into Fighter (or Fighter, Rogue and Barbarian). I've come up with 8 subclasses for my Warlord and I'm an amateur designer. Somehow the former trained soldier and the Chosen One who just picked up a sword are the same thing at level 1? Why should that be the case? I think the Fighter would benefit from being defined by its more formal training (compared to a wilder Barbarian and an underhanded Rogue) and another class could pick up the slack of the nobody.</p><p></p><p>That's 'fait accompli' btw</p></blockquote><p></p>
[QUOTE="Undrave, post: 8306765, member: 7015698"] The Illusionist has the Minor Illusion cantrip. They can do it all day long and whenever they want and they'll feel like an illusionist. The Battlemaster has no equivalent options. That's it, that's all I need to say to prove than an Illusionist can be an Illusionist all the time while a Battlemaster is that only part time. His tools proficiency could have been gotten from anywhere so it's not something unique or linked to the reality of [I]being a Battlermaster[/I], it's just a random perks they get that anybody could get with a little investment. Heck, you can learn tool proficiency with sufficient downtime according to Xanathar, right? So that 'feature' of the battle master is just worth like a month or training or however long it takes to get that. It's cheap as hell is what I'm saying. Making stuff with Alchemist tools is very dependant on your DM and available ressources and... SURPRISE! Most of the stuff you make is [I]combat[/I] related. It has very little use as out of combat problem solving unless you want to burn something down. Now there's an interesting question: is there ANYTHING a Fighter does outside of combat that can't be replicated by another class? Is there a single out of combat thing that you can look at and say "Oh yeah, that's a Fighter feature."? Or is it all just skill and tool proficiency any random Rogue can get and be better at? I'd be worried optional healing would just make magical healing even more powerful and important. I think the argument is that they've crammed way too many concepts into the Fighter class. If the Wizard, Cleric, Druid, Sorcerer and Warlock can all be separate class, there is no reason that every single 'guy with a sword' trope has to fit neatly into Fighter (or Fighter, Rogue and Barbarian). I've come up with 8 subclasses for my Warlord and I'm an amateur designer. Somehow the former trained soldier and the Chosen One who just picked up a sword are the same thing at level 1? Why should that be the case? I think the Fighter would benefit from being defined by its more formal training (compared to a wilder Barbarian and an underhanded Rogue) and another class could pick up the slack of the nobody. That's 'fait accompli' btw [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Spellcasters and Balance in 5e: A Poll
Top