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<blockquote data-quote="Manbearcat" data-source="post: 8306898" data-attributes="member: 6696971"><p>You need to read my whole post. A typical AD&D or BECMI/RC or 3.x or 5e workday outside of a mapped and keyed dungeon or outside of an extremely granularly keyed hexcrawl has significant areas of play that are profoundly vulnerable (in framing scenes, in sequencing encounters, in building encounters, in initiating - or not - blocks, in setting DCs, in framing consequences, and in leveraging secret backstory and offscreen/unestablished setting components against Team PC - read Wizard) to Calvinballing or GM Force (in all of the ways that I mentioned in that post...I'm not going to repeat them here, you can refer back to them).</p><p></p><p>HOWEVER...at least in that environment, there are some<strong> inherent constraints based on the content and continuity of the shared fiction that has accreted over the course of 5/10/20/50 sessions of play.</strong></p><p></p><p>Your proposal actually removes all of those constraining features so all of the Calvinballing and GM Force that this sort of play is vulnerable to? Its amplified by the removal of the <strong>constraints based on the content and continuity of the shared fiction that has accreted over the course of 5/10/20/50 sessions of play.</strong></p><p></p><p>GMs in your scenario can put their thumbs on the scales of play in a dozen different ways that profoundly impact the trajectory of intraparty balance and Team PC to Team Monster balance.</p><p></p><p>I get it that you're vexed and that you think "its crazy." But trust me...I'm equally vexed that somehow you can miss intractable reality of Classic/OSR D&D play that goes outside the tight confines of map/keyed dungeon play or granular hexcrawl play (that is undergirded and constrained by all the play that came before it). I can QC any given configuration of a "in-a-vacuum workday proposal" that you can conceive to test your "the game is balanced" hypothesis and find probably a dozen or more ways where it is fraught.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8306898, member: 6696971"] You need to read my whole post. A typical AD&D or BECMI/RC or 3.x or 5e workday outside of a mapped and keyed dungeon or outside of an extremely granularly keyed hexcrawl has significant areas of play that are profoundly vulnerable (in framing scenes, in sequencing encounters, in building encounters, in initiating - or not - blocks, in setting DCs, in framing consequences, and in leveraging secret backstory and offscreen/unestablished setting components against Team PC - read Wizard) to Calvinballing or GM Force (in all of the ways that I mentioned in that post...I'm not going to repeat them here, you can refer back to them). HOWEVER...at least in that environment, there are some[B] inherent constraints based on the content and continuity of the shared fiction that has accreted over the course of 5/10/20/50 sessions of play.[/B] Your proposal actually removes all of those constraining features so all of the Calvinballing and GM Force that this sort of play is vulnerable to? Its amplified by the removal of the [B]constraints based on the content and continuity of the shared fiction that has accreted over the course of 5/10/20/50 sessions of play.[/B] GMs in your scenario can put their thumbs on the scales of play in a dozen different ways that profoundly impact the trajectory of intraparty balance and Team PC to Team Monster balance. I get it that you're vexed and that you think "its crazy." But trust me...I'm equally vexed that somehow you can miss intractable reality of Classic/OSR D&D play that goes outside the tight confines of map/keyed dungeon play or granular hexcrawl play (that is undergirded and constrained by all the play that came before it). I can QC any given configuration of a "in-a-vacuum workday proposal" that you can conceive to test your "the game is balanced" hypothesis and find probably a dozen or more ways where it is fraught. [/QUOTE]
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