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Spellcasters and Balance in 5e: A Poll
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<blockquote data-quote="Asisreo" data-source="post: 8307727" data-attributes="member: 7019027"><p>Until an actual popularity contest is referenced, I don't know whether any of this warlord talk is going to go anywhere even in the next edition, if we're being realistic. </p><p></p><p>It should be clear that the Warlord has absolutely no design space mechanically. Spellcasting is just a feature that makes it easier to add complexity by letting a class access the already myriad 500+ features in an list. Mechanically, the difference between a spell and a nonmagical feature is basically bunk. </p><p></p><p>There's already 3 commander classes in the game: The Bard, the Paladin, and the Sorcerer. Each are naturally charismatic, have features to bolster other characters on the battlefield, can heal, can control the overarching battlefield, and are more resilient than most other spellcasters. </p><p></p><p>It seems that its merely the concept of nonmagical spellcaster that holds this conversation back even though, from the outside looking in, it seems quite unnecessary to have this one class which only ever begs WoTC to fulfill the mechanical design of classes that already exist. </p><p></p><p>I'm not saying you absolutely can't have this class. I'm not a gatekeeper and you really don't have to try to convince me. But if you want your Warlord, it will be in direct competition with one of the 3 aforementioned classes in mechanical design and you'd have to either change the already existing class to fit the Warlord or change your concept of Warlord altogether.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8307727, member: 7019027"] Until an actual popularity contest is referenced, I don't know whether any of this warlord talk is going to go anywhere even in the next edition, if we're being realistic. It should be clear that the Warlord has absolutely no design space mechanically. Spellcasting is just a feature that makes it easier to add complexity by letting a class access the already myriad 500+ features in an list. Mechanically, the difference between a spell and a nonmagical feature is basically bunk. There's already 3 commander classes in the game: The Bard, the Paladin, and the Sorcerer. Each are naturally charismatic, have features to bolster other characters on the battlefield, can heal, can control the overarching battlefield, and are more resilient than most other spellcasters. It seems that its merely the concept of nonmagical spellcaster that holds this conversation back even though, from the outside looking in, it seems quite unnecessary to have this one class which only ever begs WoTC to fulfill the mechanical design of classes that already exist. I'm not saying you absolutely can't have this class. I'm not a gatekeeper and you really don't have to try to convince me. But if you want your Warlord, it will be in direct competition with one of the 3 aforementioned classes in mechanical design and you'd have to either change the already existing class to fit the Warlord or change your concept of Warlord altogether. [/QUOTE]
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