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Spellcasters and Balance in 5e: A Poll
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<blockquote data-quote="Neonchameleon" data-source="post: 8307731" data-attributes="member: 87792"><p>Some of us do. </p><p></p><p>Some of us also both play and DM 5e. And find that 5e is a pretty mediocre experience to DM - but as a player it's fine even if the combat is kinda flabby, but it works for a lot of people. That's no reason not to bring back the warlord - it's a character that worked and worked well and would fit in 5e.</p><p></p><p>And even if you're someone like you <em>why not bring more of the good parts of 4e in?</em> Especially given that if you don't like a given character class you don't have to play it.</p><p></p><p>There are basically four things I want in 5e that came from 4e because I think that they'd make 5e a better <em>5e </em>than it currently is. It wouldn't make 5e into 4e (you couldn't do that without a redesign from the ground up).</p><ul> <li data-xf-list-type="ul">4e style monster design. Which meant that I could create an encounter on the fly very easily and make it interesting in a way I can't really in 5e.</li> <li data-xf-list-type="ul">Tactically complex fighters rather than simple attack spammers. This doesn't mean I want <em>all </em>fighters to be tactically complex. It means I want the option.</li> <li data-xf-list-type="ul">Simple blast mages with few moving parts. In 4e this was the Elementalist Sorcerer. In 5e I'd create the Arsonist Warlock patron. ("Your power comes from an entity, probably a demon or elemental that looks at almost everything and whispers to you 'Wouldn't it look better on fire?' and lends you the power to make it so. You know, however, that it also thinks that <em>you </em>would look better on fire, but is happy with you not being as long as you set enough on fire to satisfy it.") and add a couple of invocations.</li> <li data-xf-list-type="ul">The Warlord. It opens up a range of archetypes that should be covered. Most of them are adventuring types.</li> </ul><p>5e would remain 5e with these changes - but it would IMO be better at being 5e than it is now because it covers options that should be covered that 5e doesn't do so well.</p><p></p><p>And on preview [USER=7019027]@Asisreo[/USER] 's claim that the warlord has no design space mechanically is utterly risible. The handing over your attacks, the getting people to recover by using their own energy, and the synergy is its own combination of things.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8307731, member: 87792"] Some of us do. Some of us also both play and DM 5e. And find that 5e is a pretty mediocre experience to DM - but as a player it's fine even if the combat is kinda flabby, but it works for a lot of people. That's no reason not to bring back the warlord - it's a character that worked and worked well and would fit in 5e. And even if you're someone like you [I]why not bring more of the good parts of 4e in?[/I] Especially given that if you don't like a given character class you don't have to play it. There are basically four things I want in 5e that came from 4e because I think that they'd make 5e a better [I]5e [/I]than it currently is. It wouldn't make 5e into 4e (you couldn't do that without a redesign from the ground up). [LIST] [*]4e style monster design. Which meant that I could create an encounter on the fly very easily and make it interesting in a way I can't really in 5e. [*]Tactically complex fighters rather than simple attack spammers. This doesn't mean I want [I]all [/I]fighters to be tactically complex. It means I want the option. [*]Simple blast mages with few moving parts. In 4e this was the Elementalist Sorcerer. In 5e I'd create the Arsonist Warlock patron. ("Your power comes from an entity, probably a demon or elemental that looks at almost everything and whispers to you 'Wouldn't it look better on fire?' and lends you the power to make it so. You know, however, that it also thinks that [I]you [/I]would look better on fire, but is happy with you not being as long as you set enough on fire to satisfy it.") and add a couple of invocations. [*]The Warlord. It opens up a range of archetypes that should be covered. Most of them are adventuring types. [/LIST] 5e would remain 5e with these changes - but it would IMO be better at being 5e than it is now because it covers options that should be covered that 5e doesn't do so well. And on preview [USER=7019027]@Asisreo[/USER] 's claim that the warlord has no design space mechanically is utterly risible. The handing over your attacks, the getting people to recover by using their own energy, and the synergy is its own combination of things. [/QUOTE]
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