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Spellcasters and Balance in 5e: A Poll
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<blockquote data-quote="Aldarc" data-source="post: 8307839" data-attributes="member: 5142"><p>I agree. I think that the part of the problem rests in how D&D wants to be everyone's generic fantasy, but everyone's cognitive sense of generic fantasy is different. For example, 3-5e D&D wants warlocks to be Eldritch Blast spammers and vestigial patrons. I want my warlocks/sorcerers to be John Constantine, Faust, and Goetics (see Monte Cook's Invisible Sun) who are summoning spirits, angels, and fiends with rituals to <em>bargain</em> for magical favors.</p><p></p><p>I sometimes feel that classes in D&D are trying to do too much conceptually and mechanically. This is one reason why, for example, that I liked roles and power sources in 4e. Some people find these things too narrow for classes, but I conversely found that they opened a lot of conceptual and mechanical room, some of which we never really saw expressed well in D&D until this point (again IMHO). For example, the druid in 3e and 5e is a massive collection of nature mage abilities. People have wanted a shaman class, but others will point to the pre-existing Druid as covering that space. But in 4e, by contrast, the Druid could be the Primal Controller and the Shaman could be the Primal Leader. These two classes now had conceptual design space between them. Same for the conceptual and mechanical design space between the Cleric and the Druid. Not only different roles, but also different power sources. There was none of the talk we hear now: e.g., "Why do we have Nature Clerics and Druids?" </p><p></p><p>And I think that the Warlord was also that huge breath of fresh air for me. I never knew how much I wanted or needed this class archetype in D&D until I saw in 4e, but that was because 4e provided mechanical and conceptual space for a Martial Leader. I remember reading this and thinking "OMG! I can play a non-magical, tactically-minded support character who isn't a minstrel or a priest? Thanks be to 4E!" But 5E has said that there's no space for it, but the Warlord was also a lightning rod of anti-4e talking points during the D&D Next playtesting, so was there no space for it or was it intentionally boxed out?</p><p></p><p>Over time, I have come to accept that there may not be space in 5e for the Warlord, but that also may mean that there's not much space in 5e for me. That is why I'm less invested in 5e than I was, but that's also because other games are willing to pick up the slack. 13th Age has the Captain. Shadow of the Demon Lord (and Weird Wizard) has the Commander. Fantasy AGE will release the new Envoy class for its updated Core Rulebook. Stonetop has the Marshall.</p><p></p><p>And somehow this became much longer and less relevant to the original point.</p><p></p><p></p><p>Not always, but they definitely can be.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8307839, member: 5142"] I agree. I think that the part of the problem rests in how D&D wants to be everyone's generic fantasy, but everyone's cognitive sense of generic fantasy is different. For example, 3-5e D&D wants warlocks to be Eldritch Blast spammers and vestigial patrons. I want my warlocks/sorcerers to be John Constantine, Faust, and Goetics (see Monte Cook's Invisible Sun) who are summoning spirits, angels, and fiends with rituals to [I]bargain[/I] for magical favors. I sometimes feel that classes in D&D are trying to do too much conceptually and mechanically. This is one reason why, for example, that I liked roles and power sources in 4e. Some people find these things too narrow for classes, but I conversely found that they opened a lot of conceptual and mechanical room, some of which we never really saw expressed well in D&D until this point (again IMHO). For example, the druid in 3e and 5e is a massive collection of nature mage abilities. People have wanted a shaman class, but others will point to the pre-existing Druid as covering that space. But in 4e, by contrast, the Druid could be the Primal Controller and the Shaman could be the Primal Leader. These two classes now had conceptual design space between them. Same for the conceptual and mechanical design space between the Cleric and the Druid. Not only different roles, but also different power sources. There was none of the talk we hear now: e.g., "Why do we have Nature Clerics and Druids?" And I think that the Warlord was also that huge breath of fresh air for me. I never knew how much I wanted or needed this class archetype in D&D until I saw in 4e, but that was because 4e provided mechanical and conceptual space for a Martial Leader. I remember reading this and thinking "OMG! I can play a non-magical, tactically-minded support character who isn't a minstrel or a priest? Thanks be to 4E!" But 5E has said that there's no space for it, but the Warlord was also a lightning rod of anti-4e talking points during the D&D Next playtesting, so was there no space for it or was it intentionally boxed out? Over time, I have come to accept that there may not be space in 5e for the Warlord, but that also may mean that there's not much space in 5e for me. That is why I'm less invested in 5e than I was, but that's also because other games are willing to pick up the slack. 13th Age has the Captain. Shadow of the Demon Lord (and Weird Wizard) has the Commander. Fantasy AGE will release the new Envoy class for its updated Core Rulebook. Stonetop has the Marshall. And somehow this became much longer and less relevant to the original point. Not always, but they definitely can be. [/QUOTE]
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