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Spellcasters and Balance in 5e: A Poll
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<blockquote data-quote="Asisreo" data-source="post: 8307926" data-attributes="member: 7019027"><p>4e is a completely separate system, though. Mechanical design in one aspect cannot automatically and accurately transfer to this edition.</p><p></p><p>Putting aside the powers system, there's also 5e's bounded accuracy and a stricter action economy.</p><p></p><p>While I can see that these mechanics would be <em>different</em>, they aren't <em>distinct</em>. So Warlord will just fall as just another support class that does the same thing as other classes differently.</p><p></p><p>Putting it another way:</p><p></p><p>Paladins don't just swing swords and cast spells. They're unique because while they support, they have a myriad of features that bolster their allies while they are around them.</p><p></p><p>Sorcerers don't just cast arcane spells. They're unique because they have a more granular control over their resources while being able to modify their spells.</p><p></p><p>Bards don't just support and cast spells, they're unique because they have access to a spell list that emphasizes "jack-of-all-trade" styles. Having healing spells that divine classes specialize in and having arcane spells that wizards/sorcerers specialize in (teleportation/control/utility).</p><p></p><p>The question is: What is the Warlord's identity? "Better Battlemaster" isn't a good identity because its entirely based on a different class.</p><p></p><p>Warlord's identity, to me, should be something no other class can lay claim to, at least mechanically. It shouldn't feel like another class but better/worse.</p><p></p><h4>How about this, then?</h4><p></p><p>Warlord has the ability to allow classes to take instantaneous short/long rests along with itself. Every long rest, it can use an action to let it and creatures it chooses within 100ft of it to feel the effects of a short rest. It can scale based off Charisma/Wisdom or just statically like a barbarian's Rage feature.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8307926, member: 7019027"] 4e is a completely separate system, though. Mechanical design in one aspect cannot automatically and accurately transfer to this edition. Putting aside the powers system, there's also 5e's bounded accuracy and a stricter action economy. While I can see that these mechanics would be [I]different[/I], they aren't [I]distinct[/I]. So Warlord will just fall as just another support class that does the same thing as other classes differently. Putting it another way: Paladins don't just swing swords and cast spells. They're unique because while they support, they have a myriad of features that bolster their allies while they are around them. Sorcerers don't just cast arcane spells. They're unique because they have a more granular control over their resources while being able to modify their spells. Bards don't just support and cast spells, they're unique because they have access to a spell list that emphasizes "jack-of-all-trade" styles. Having healing spells that divine classes specialize in and having arcane spells that wizards/sorcerers specialize in (teleportation/control/utility). The question is: What is the Warlord's identity? "Better Battlemaster" isn't a good identity because its entirely based on a different class. Warlord's identity, to me, should be something no other class can lay claim to, at least mechanically. It shouldn't feel like another class but better/worse. [HEADING=3]How about this, then?[/HEADING] Warlord has the ability to allow classes to take instantaneous short/long rests along with itself. Every long rest, it can use an action to let it and creatures it chooses within 100ft of it to feel the effects of a short rest. It can scale based off Charisma/Wisdom or just statically like a barbarian's Rage feature. [/QUOTE]
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