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Spellcasters and Balance in 5e: A Poll
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<blockquote data-quote="Dausuul" data-source="post: 8307968" data-attributes="member: 58197"><p>[USER=7025508]@Crimson Longinus[/USER] was talking about mechanics. Take away the name "invocation" and what you have is innate, always-on magical powers. That, coupled with spell power that is quickly and easily renewed, fit the sorcerer concept perfectly (at least to me). Such abilities do a much better job of evoking "magic is part of your very essence" than spell slots and sorcery points that must be carefully husbanded through the day and refreshed over a night's rest.</p><p></p><p>In 3E, sorcerers achieved that feeling of "innate magic" by having spontaneous casting, while everyone else had to prepare spells. But now everyone has spontaneous casting, and sorcerers no longer have a distinctive mechanical hook to hang their concept on. The warlock, meanwhile, has a mechanical hook that fits the sorcerer beautifully but does little to evoke "dangerous magic attained by dark bargains."</p><p></p><p>Sadly, 5E's decision to reinforce the 3E implementation of both classes means they are now set in stone. But if I could go back and do them from scratch, sorcerers would use warlock mechanics and warlocks would get some other mechanic (probably involving powers with a nasty little price tag attached).</p></blockquote><p></p>
[QUOTE="Dausuul, post: 8307968, member: 58197"] [USER=7025508]@Crimson Longinus[/USER] was talking about mechanics. Take away the name "invocation" and what you have is innate, always-on magical powers. That, coupled with spell power that is quickly and easily renewed, fit the sorcerer concept perfectly (at least to me). Such abilities do a much better job of evoking "magic is part of your very essence" than spell slots and sorcery points that must be carefully husbanded through the day and refreshed over a night's rest. In 3E, sorcerers achieved that feeling of "innate magic" by having spontaneous casting, while everyone else had to prepare spells. But now everyone has spontaneous casting, and sorcerers no longer have a distinctive mechanical hook to hang their concept on. The warlock, meanwhile, has a mechanical hook that fits the sorcerer beautifully but does little to evoke "dangerous magic attained by dark bargains." Sadly, 5E's decision to reinforce the 3E implementation of both classes means they are now set in stone. But if I could go back and do them from scratch, sorcerers would use warlock mechanics and warlocks would get some other mechanic (probably involving powers with a nasty little price tag attached). [/QUOTE]
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