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Spellcasters and Balance in 5e: A Poll
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<blockquote data-quote="Asisreo" data-source="post: 8308555" data-attributes="member: 7019027"><p>I should also clear up that its not that I don't think there isn't design space for a Warlord. I just don't think there's design space for 4e's Warlord.</p><p></p><p>The Warlord could make use of mechanics that rarely get used in play, but I'm still looking for that <em>oomph</em>. Hmmm...if I were to go about it, I would have Warlords have 3 main mechanics: allowing immediate rests, letting a player's action ability (casting/attacking/etc) cost only a bonus action, and making a monster temporarily lose resistance/immunity or gain vulnerability from a damage type (including nonmagical damage types). </p><p></p><p>So maybe the key level 1 feature would be some forms of shouts that the warlord can choose that makes a single creature do their action as a bonus action and the number of creatures they can shout at increases as they level. </p><p></p><p>Level 2 feature allows them let allies immediately rest and that scales on Charisma. </p><p></p><p>Level 3 feature is a DC 8+prof+cha save spell that causes the enemy to have vulnerability to certain elemental damage or lose resistance/immunity to BPS damage. </p><p></p><p>I'm just throwing stuff out there, though.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8308555, member: 7019027"] I should also clear up that its not that I don't think there isn't design space for a Warlord. I just don't think there's design space for 4e's Warlord. The Warlord could make use of mechanics that rarely get used in play, but I'm still looking for that [I]oomph[/I]. Hmmm...if I were to go about it, I would have Warlords have 3 main mechanics: allowing immediate rests, letting a player's action ability (casting/attacking/etc) cost only a bonus action, and making a monster temporarily lose resistance/immunity or gain vulnerability from a damage type (including nonmagical damage types). So maybe the key level 1 feature would be some forms of shouts that the warlord can choose that makes a single creature do their action as a bonus action and the number of creatures they can shout at increases as they level. Level 2 feature allows them let allies immediately rest and that scales on Charisma. Level 3 feature is a DC 8+prof+cha save spell that causes the enemy to have vulnerability to certain elemental damage or lose resistance/immunity to BPS damage. I'm just throwing stuff out there, though. [/QUOTE]
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