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Spellcasters and Balance in 5e: A Poll
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<blockquote data-quote="Neonchameleon" data-source="post: 8308907" data-attributes="member: 87792"><p>OK:</p><ul> <li data-xf-list-type="ul">The Avenger was a striker <em>ninja</em> paladin with two handed weapons. It does not exist in 5e.</li> <li data-xf-list-type="ul">It's <em>possible</em> to play something like an Invoker in 5e. But not very well. Your closest would be whatever the divine sorcerer calls itself.</li> <li data-xf-list-type="ul">The slayer was a matter of having a new class to cut down the complexity. The point about the slayer is that some people like to play the simple hitty fighter - and compared to a slayer even a Champion is fiddly. This was a crunch implementation not a fluff thing.</li> <li data-xf-list-type="ul">Warden was not necessary - but neither is playing D&D. The Oath of Ancients paladin is a watered down warden; once more you are pointing to something 5e can't do at all well even if it can do them at all. </li> <li data-xf-list-type="ul">Psionics aren't IMO necessary (which isn't the same as aren't desirable). But you can't play a battlemind or an ardent in 5e if you assume there's value to psionics being different - and most psion fans react with horror to the idea that an Aberrant Soul covers almost everything they say they want out of a psion.</li> </ul><p>So. You are pointing to a list of things that 5e either does very badly or can't do at all. Somehow you are using this to claim that 4e is less customisable than 5e????</p><p></p><p>Meanwhile where's my bully fighter that routinely pushes people around the battlefield and cuts through into the heart of them to attack everyone around him? Where's my brawler fighter who grabs people with opportunity attacks?</p><p></p><p>5e in terms of customisability vs overhead is excellent. In terms of total customisability it's sitting certainly behind 4e and 3.5 and probably even behind 3.0. Mostly because we've only had two major splatbooks for 5e. In terms of customisability <em>within the class </em>then 4e let you set things like how you move and you could show in ways you simply can't in 5e.</p><p></p><p>Meanwhile in 5e you simply can't fulfil that role without the relevant feat regardless of class. And I've off-tanked enough in 4e to know you can hold the line and make enemies focus on you even if you can't go full lockdown in a way that's impossible in 5e.</p><p></p><p>Or it makes them think that they are outsmarting the designers and having fun with the system. YMMV</p><p></p><p>And in 4e you could and did.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8308907, member: 87792"] OK: [LIST] [*]The Avenger was a striker [I]ninja[/I] paladin with two handed weapons. It does not exist in 5e. [*]It's [I]possible[/I] to play something like an Invoker in 5e. But not very well. Your closest would be whatever the divine sorcerer calls itself. [*]The slayer was a matter of having a new class to cut down the complexity. The point about the slayer is that some people like to play the simple hitty fighter - and compared to a slayer even a Champion is fiddly. This was a crunch implementation not a fluff thing. [*]Warden was not necessary - but neither is playing D&D. The Oath of Ancients paladin is a watered down warden; once more you are pointing to something 5e can't do at all well even if it can do them at all. [*]Psionics aren't IMO necessary (which isn't the same as aren't desirable). But you can't play a battlemind or an ardent in 5e if you assume there's value to psionics being different - and most psion fans react with horror to the idea that an Aberrant Soul covers almost everything they say they want out of a psion. [/LIST] So. You are pointing to a list of things that 5e either does very badly or can't do at all. Somehow you are using this to claim that 4e is less customisable than 5e???? Meanwhile where's my bully fighter that routinely pushes people around the battlefield and cuts through into the heart of them to attack everyone around him? Where's my brawler fighter who grabs people with opportunity attacks? 5e in terms of customisability vs overhead is excellent. In terms of total customisability it's sitting certainly behind 4e and 3.5 and probably even behind 3.0. Mostly because we've only had two major splatbooks for 5e. In terms of customisability [I]within the class [/I]then 4e let you set things like how you move and you could show in ways you simply can't in 5e. Meanwhile in 5e you simply can't fulfil that role without the relevant feat regardless of class. And I've off-tanked enough in 4e to know you can hold the line and make enemies focus on you even if you can't go full lockdown in a way that's impossible in 5e. Or it makes them think that they are outsmarting the designers and having fun with the system. YMMV And in 4e you could and did. [/QUOTE]
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