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Spellcasters and Balance in 5e: A Poll
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<blockquote data-quote="Crimson Longinus" data-source="post: 8308909" data-attributes="member: 7025508"><p>But it is a fantasy world. You can't just take a character from another context and plug it in without taking in account how the environment would affect the character. In D&D magic is a learnable skill. There is no bloody way that in world where this is the case Leonardo da Vinci wouldn't master magic. And in fantasy world technology and magic are intertwined, in a world where magic is real scientist will study magic as that is part of 'physics of that world.' Also I feel Holmes is pretty decently represented by rogue. Disguises, can sneak, can fight, can do sleight of hand, obviously knows all sort of criminal stuff. Yes, if he wanted, he obviously would be a master thief. Yeah, rogue seems right.</p><p></p><p></p><p>In theory I can see the purpose of some sort of 'expert class' but I feel there probably wouldn't be enough meat to it unless you stared to invent super gamey skill powers and such. And once you start to add those, they will seriously limit what other characters can conceptually be. Now all it takes is one expertise to be master of a skill, but if you have a class that has a bunch of 'lore power' that let's them do far more impressive knowledge related and research based tasks than the mere skill would, you've raised the bar to what it means to be an expert in a skill. In comparison your skill expert fighter will seem like a dum-dum.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8308909, member: 7025508"] But it is a fantasy world. You can't just take a character from another context and plug it in without taking in account how the environment would affect the character. In D&D magic is a learnable skill. There is no bloody way that in world where this is the case Leonardo da Vinci wouldn't master magic. And in fantasy world technology and magic are intertwined, in a world where magic is real scientist will study magic as that is part of 'physics of that world.' Also I feel Holmes is pretty decently represented by rogue. Disguises, can sneak, can fight, can do sleight of hand, obviously knows all sort of criminal stuff. Yes, if he wanted, he obviously would be a master thief. Yeah, rogue seems right. In theory I can see the purpose of some sort of 'expert class' but I feel there probably wouldn't be enough meat to it unless you stared to invent super gamey skill powers and such. And once you start to add those, they will seriously limit what other characters can conceptually be. Now all it takes is one expertise to be master of a skill, but if you have a class that has a bunch of 'lore power' that let's them do far more impressive knowledge related and research based tasks than the mere skill would, you've raised the bar to what it means to be an expert in a skill. In comparison your skill expert fighter will seem like a dum-dum. [/QUOTE]
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