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General Tabletop Discussion
*Dungeons & Dragons
Spellcasters and Balance in 5e: A Poll
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<blockquote data-quote="Aldarc" data-source="post: 8308929" data-attributes="member: 5142"><p>Okay. I suppose I should clarify how classes and levels work in SotDL. The game has 10 levels. You get benefits at different levels from your choice of Ancestry (lvls 0, 4), Novice Path (lvls 1, 2, 5, 8), Expert Path (lvls 3, 6, 9), and Master Path (7, 10). This exact structure may change in Weird Wizard, but the basic design approach remains the same. </p><p></p><p>Your Novice path are the four basics: Priest, Magician, Rogue, Warrior. Expert paths are more specialized archetypes like Paladin, Druid, Warlock, Wizard, Ranger, etc. Your master paths are far more specialized paths: e.g., Cryomancer, Dragonslayer, Nightstalker, etc. </p><p></p><p>You can combine these in anyway you like. If you want to be a Magician / Barbarian / Infiltrator or a Warrior / Shaman / Necromancer, you can. So the class design is more modular. This game came from Rob Schwalb, one of the designers who worked on 5e.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8308929, member: 5142"] Okay. I suppose I should clarify how classes and levels work in SotDL. The game has 10 levels. You get benefits at different levels from your choice of Ancestry (lvls 0, 4), Novice Path (lvls 1, 2, 5, 8), Expert Path (lvls 3, 6, 9), and Master Path (7, 10). This exact structure may change in Weird Wizard, but the basic design approach remains the same. Your Novice path are the four basics: Priest, Magician, Rogue, Warrior. Expert paths are more specialized archetypes like Paladin, Druid, Warlock, Wizard, Ranger, etc. Your master paths are far more specialized paths: e.g., Cryomancer, Dragonslayer, Nightstalker, etc. You can combine these in anyway you like. If you want to be a Magician / Barbarian / Infiltrator or a Warrior / Shaman / Necromancer, you can. So the class design is more modular. This game came from Rob Schwalb, one of the designers who worked on 5e. [/QUOTE]
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Spellcasters and Balance in 5e: A Poll
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