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Spellcasters and Balance in 5e: A Poll
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<blockquote data-quote="Fanaelialae" data-source="post: 8309010" data-attributes="member: 53980"><p>What I want to know is where Bob found a dog who can level up!? Also, where can I get a trained dinosaur, and what kinds are on offer? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>That said, not everyone wants to treat their companions as expendable. They don't want to have to "trade up" their dog for a dino (even though that's nuts, because dinos are evidently better).</p><p></p><p>I think plenty of groups still use XP. I've tried using milestones before, but the folks I play with typically seem to prefer XP. </p><p></p><p>In my next campaign I'm sneaking in milestone XP. The players will be traveling through some mystical realms (demiplanes). Most of them will have a temple where they need to obtain the blessing of the local goddess, and a dangerous primal beast that they can hunt to take its power (or which might hunt them). Achieving either of those goals will earn them a level. To keep them from complaining though, XP will earn them insight points that they can use to purchase little QoL improvements for their characters (like making a Dragonborn's breath weapon a bonus action). Trust me, if I didn't have XP, I'd never hear the end of it.</p><p></p><p>There are groups that are fairly open to companions. Mine are. We've had insanely large parties as a result of endless recruiting of companions. In the campaign the other DM is running, he actually added a rule that each player can only have one companion and one pet as a result (it was necessary, for the sake of everyone's sanity). </p><p></p><p>However, I've also seen (with other groups) players react poorly to a player wanting to bring in an XP drain. I've seen players reluctant to accept companions because they would be an XP drain. </p><p></p><p>Baking the companion into the class circumvents these issues, since it will scale and won't take XP from the party. Granted, it can still have issues since a poorly designed companion feature may not scale sufficiently well, but that's more a function of bad implemention. Just because something can/has been done poorly doesn't mean it can't be done well.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8309010, member: 53980"] What I want to know is where Bob found a dog who can level up!? Also, where can I get a trained dinosaur, and what kinds are on offer? ;) That said, not everyone wants to treat their companions as expendable. They don't want to have to "trade up" their dog for a dino (even though that's nuts, because dinos are evidently better). I think plenty of groups still use XP. I've tried using milestones before, but the folks I play with typically seem to prefer XP. In my next campaign I'm sneaking in milestone XP. The players will be traveling through some mystical realms (demiplanes). Most of them will have a temple where they need to obtain the blessing of the local goddess, and a dangerous primal beast that they can hunt to take its power (or which might hunt them). Achieving either of those goals will earn them a level. To keep them from complaining though, XP will earn them insight points that they can use to purchase little QoL improvements for their characters (like making a Dragonborn's breath weapon a bonus action). Trust me, if I didn't have XP, I'd never hear the end of it. There are groups that are fairly open to companions. Mine are. We've had insanely large parties as a result of endless recruiting of companions. In the campaign the other DM is running, he actually added a rule that each player can only have one companion and one pet as a result (it was necessary, for the sake of everyone's sanity). However, I've also seen (with other groups) players react poorly to a player wanting to bring in an XP drain. I've seen players reluctant to accept companions because they would be an XP drain. Baking the companion into the class circumvents these issues, since it will scale and won't take XP from the party. Granted, it can still have issues since a poorly designed companion feature may not scale sufficiently well, but that's more a function of bad implemention. Just because something can/has been done poorly doesn't mean it can't be done well. [/QUOTE]
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