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Spellcasters and Balance in 5e: A Poll
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<blockquote data-quote="Manbearcat" data-source="post: 8309307" data-attributes="member: 6696971"><p>Is truly an incomprehebsible design oversight that they didn’t tier the maneuvers from the outset.</p><p></p><p>* It’s a trivial inference that folks are going to pick the best maneuvers early, inverting the paradigm of “advanced moves” as you level up, therefore leaving you nothing to look forward to.</p><p></p><p>* As a knock-on effect, it should wonkify the power curve and balance of play (leaving you overpowered early and tapering off as you level).</p><p></p><p>* D&D specifically, but TTRPGs generally, has tiered abilities by level forever (specifically because these issues have been known about forever).</p><p></p><p>* If the idea was “the x axis is the primary axis where power is expressed in this game”, then the abilities you get later have to actually express that x-axis power (meaning, they have to actually consequentially open up the move-space with considerable frequency for the class) rather than being so deeply niche and underpowered that the conceptual move-space is opened up pretty much not at all. </p><p></p><p></p><p>It’s really mind-boggling that this got past the final internal playtest.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8309307, member: 6696971"] Is truly an incomprehebsible design oversight that they didn’t tier the maneuvers from the outset. * It’s a trivial inference that folks are going to pick the best maneuvers early, inverting the paradigm of “advanced moves” as you level up, therefore leaving you nothing to look forward to. * As a knock-on effect, it should wonkify the power curve and balance of play (leaving you overpowered early and tapering off as you level). * D&D specifically, but TTRPGs generally, has tiered abilities by level forever (specifically because these issues have been known about forever). * If the idea was “the x axis is the primary axis where power is expressed in this game”, then the abilities you get later have to actually express that x-axis power (meaning, they have to actually consequentially open up the move-space with considerable frequency for the class) rather than being so deeply niche and underpowered that the conceptual move-space is opened up pretty much not at all. It’s really mind-boggling that this got past the final internal playtest. [/QUOTE]
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Spellcasters and Balance in 5e: A Poll
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