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Spellcasters and Balance in 5e: A Poll
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<blockquote data-quote="ECMO3" data-source="post: 8309468" data-attributes="member: 7030563"><p>I think the maneuvers are pretty well balanced and there are not any that are "always picked" at my table with the exception fo precision for guys doing sharpshooter or GWM builds. And precision is almost never picked on other builds. The combat maneuvers that you use are very well balanced in my experience. The ones with out of combat uses or party uses are difficult to measure against the others, but the sheer volume of maneuvers you can choose can be used for a very diverse character.</p><p></p><p>The abilities get substantially more powerful at levels through four separate mechanics:</p><p>1. You get more uses a day</p><p>2. Your save DC goes up.</p><p>3. The amount of damage increases</p><p>4. You get more attacks per turn meaning you can use them more maneuvers on a "nova" type turn.</p><p></p><p>I have seen battlemasters played at high level and there is no comparison between what they can do with maneuvers at low level vs high level.</p><p></p><p>One really cool use on a strength-GWM build is to pick up sharpshooter after you maxed strength then get quick toss and throw out a dart with a +10+ damage once a round on top of your 3 swings with a great sword.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8309468, member: 7030563"] I think the maneuvers are pretty well balanced and there are not any that are "always picked" at my table with the exception fo precision for guys doing sharpshooter or GWM builds. And precision is almost never picked on other builds. The combat maneuvers that you use are very well balanced in my experience. The ones with out of combat uses or party uses are difficult to measure against the others, but the sheer volume of maneuvers you can choose can be used for a very diverse character. The abilities get substantially more powerful at levels through four separate mechanics: 1. You get more uses a day 2. Your save DC goes up. 3. The amount of damage increases 4. You get more attacks per turn meaning you can use them more maneuvers on a "nova" type turn. I have seen battlemasters played at high level and there is no comparison between what they can do with maneuvers at low level vs high level. One really cool use on a strength-GWM build is to pick up sharpshooter after you maxed strength then get quick toss and throw out a dart with a +10+ damage once a round on top of your 3 swings with a great sword. [/QUOTE]
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