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General Tabletop Discussion
*Dungeons & Dragons
Spellcasters and Balance in 5e: A Poll
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<blockquote data-quote="Stalker0" data-source="post: 8309522" data-attributes="member: 5889"><p>Extremely true.</p><p></p><p>One element that we often ignore in these white room analysis is the incredible ability for the DM to provoke balance or imbalance. If a player is feeling a little weak, a DM can throw in an encounter to really highlight there strengths and feel really cool. When your group continues to recount the time your character did that badass XYZ thing....your going to feel good regardless of absolute balance.</p><p></p><p>Where balance really gets thrown off is when the DM feels <strong>forced</strong> into certain activities <strong>frequently</strong> to maintain balance. If two players are so off balance that the DM feels they have to constantly intervene in order to keep things fair....that's when there's a true problem.</p><p></p><p>That's why I personally dislike the 6-8 encounter model for balance. I can respect making it 2-3ish....and so if I want to have 1 encounter in a day the casters will be a bit strong, and if I have 4-5, the martials win the day. That's a light adjustment I can work with. Having to generate 6-8 full encounters to maintain balance is just a chore to me.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8309522, member: 5889"] Extremely true. One element that we often ignore in these white room analysis is the incredible ability for the DM to provoke balance or imbalance. If a player is feeling a little weak, a DM can throw in an encounter to really highlight there strengths and feel really cool. When your group continues to recount the time your character did that badass XYZ thing....your going to feel good regardless of absolute balance. Where balance really gets thrown off is when the DM feels [B]forced[/B] into certain activities [B]frequently[/B] to maintain balance. If two players are so off balance that the DM feels they have to constantly intervene in order to keep things fair....that's when there's a true problem. That's why I personally dislike the 6-8 encounter model for balance. I can respect making it 2-3ish....and so if I want to have 1 encounter in a day the casters will be a bit strong, and if I have 4-5, the martials win the day. That's a light adjustment I can work with. Having to generate 6-8 full encounters to maintain balance is just a chore to me. [/QUOTE]
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Spellcasters and Balance in 5e: A Poll
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