Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Spellcasters and Balance in 5e: A Poll
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ECMO3" data-source="post: 8309545" data-attributes="member: 7030563"><p>But the premise is players, or more clearly experienced players don't want to play them. I don't think that is ture</p><p></p><p>1E fighters were far more powerful than magic users. There is a myth that 1E magic users caught up at high level but that did not play out in game (unless you got silly with wish or for illusionists alter reality). With double specilization a fighter could kill an equal level magic user in 1 round at almost any level and if you played RAW magic users could generally not get off a spell after melee was joined do to the rules about casting in melee and enemies prioritizing magic users as targets. At 18th level a magic-user could summon an 8th level monster to help him.... once a day .....and it would show up 1 round later. A typical 4th-level fighter could defeat a typical 8hd monster one-on-one in 2-3 rounds.</p><p></p><p>At high levels magic users got powerful spells that could do decent damage in a round and/or completely disable the enemy if they hit ... a few times a day. But by that time the fighter and the monsters that used fighter saves had very low saves required so it would be uncommon for damaging spells to do high damage and uncommon for disabling spells to work. Note the damage from high level spells only kept up with fighters, it did not actually do better in general. The only spell that would actually outdamage what an equivalent-level fighter with 18 strength would do is meteor swarm .... if the enemy failed the save.</p><p></p><p>That is without even bringing up magic resistance.</p><p></p><p>Put a 14th-level magic user against Lolth and he would lose ... unless he was able to use a spell to flee. Put a 14th level fighter against Lolth and he will kill her in 2 rounds generally .... 1 round if he is wearing a girlde of giant strength.</p><p></p><p>I did not play as much 2E as 1E. 2E was a little better, but magic-users were still weaker than fighters.</p><p></p><p>3E is the first time they were balanced. In 3E it is really difficult to talk about balance though because it was entirely dependant on what you were fighting and how well you as a character manpiulated the rules in your build for the specific foe you were facing. Something that is overpowering against one foe is completely useless against another and something built to be powerful in broad terms would generally not be very strong or optimized in any fights. I found this to be true regardless of the class.</p><p></p><p>4E just sucked and was more of a video game than an RPG</p><p></p><p>5E is the first time classes have been generally well balanced in my opinion.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8309545, member: 7030563"] But the premise is players, or more clearly experienced players don't want to play them. I don't think that is ture 1E fighters were far more powerful than magic users. There is a myth that 1E magic users caught up at high level but that did not play out in game (unless you got silly with wish or for illusionists alter reality). With double specilization a fighter could kill an equal level magic user in 1 round at almost any level and if you played RAW magic users could generally not get off a spell after melee was joined do to the rules about casting in melee and enemies prioritizing magic users as targets. At 18th level a magic-user could summon an 8th level monster to help him.... once a day .....and it would show up 1 round later. A typical 4th-level fighter could defeat a typical 8hd monster one-on-one in 2-3 rounds. At high levels magic users got powerful spells that could do decent damage in a round and/or completely disable the enemy if they hit ... a few times a day. But by that time the fighter and the monsters that used fighter saves had very low saves required so it would be uncommon for damaging spells to do high damage and uncommon for disabling spells to work. Note the damage from high level spells only kept up with fighters, it did not actually do better in general. The only spell that would actually outdamage what an equivalent-level fighter with 18 strength would do is meteor swarm .... if the enemy failed the save. That is without even bringing up magic resistance. Put a 14th-level magic user against Lolth and he would lose ... unless he was able to use a spell to flee. Put a 14th level fighter against Lolth and he will kill her in 2 rounds generally .... 1 round if he is wearing a girlde of giant strength. I did not play as much 2E as 1E. 2E was a little better, but magic-users were still weaker than fighters. 3E is the first time they were balanced. In 3E it is really difficult to talk about balance though because it was entirely dependant on what you were fighting and how well you as a character manpiulated the rules in your build for the specific foe you were facing. Something that is overpowering against one foe is completely useless against another and something built to be powerful in broad terms would generally not be very strong or optimized in any fights. I found this to be true regardless of the class. 4E just sucked and was more of a video game than an RPG 5E is the first time classes have been generally well balanced in my opinion. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Spellcasters and Balance in 5e: A Poll
Top