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Spellcasters and Balance in 5e: A Poll
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<blockquote data-quote="ECMO3" data-source="post: 8309764" data-attributes="member: 7030563"><p>Are you basing this on how much damage they do or how many different things they do?</p><p></p><p>I thought the post was having meaningful things to do in combat? In raw damage you are right.</p><p></p><p>With cunning hands most Rogues, and especially most thieves are using a bonus action every turn and even the basic archer doing nothing but steady aim is going to be doing SA with advantage every single turn.</p><p></p><p></p><p></p><p>How so? Most of those things are either in the description of mage hand or in the description of the Mage hand Legerdemain ability?</p><p></p><p>Now she won't let me take something out of my pack and use it in the same turn that is two actions (or two bonus actions for an arcane trickster).</p><p></p><p>Mage Hand description:</p><p>A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.</p><p>You can use your action to control the hand. You can use the hand to <strong>manipulate an object</strong>, open an unlocked door or container,<strong> stow or retrieve an item</strong> from an open container, or <strong>pour the contents out of a vial</strong>. You can move the hand up to 30 feet each time you use it.</p><p>The hand can’t attack, activate magic items, or carry more than 10 pounds.</p><p></p><p>Mage Hand Legerdemain:</p><p>Starting at 3rd level, when you cast Mage Hand you can make the spectral hand invisible, and you can perform the following additional tasks with it:</p><ul> <li data-xf-list-type="ul">You can stow one object the hand is holding in a container worn or carried by another creature.</li> <li data-xf-list-type="ul">You can r<strong>etrieve an object in a container worn or carried by another creature.</strong></li> <li data-xf-list-type="ul">You can use thieves' tools to pick locks and disarm traps at range.</li> </ul><p><strong>You can perform one of these tasks without being noticed by a creature if you succeed on a Dexterity (Sleight of Hand) check contested by the creature's Wisdom (Perception) check.</strong></p><p></p><p>In addition, you can use the <strong>bonus action </strong>granted by your Cunning Action to control the hand.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8309764, member: 7030563"] Are you basing this on how much damage they do or how many different things they do? I thought the post was having meaningful things to do in combat? In raw damage you are right. With cunning hands most Rogues, and especially most thieves are using a bonus action every turn and even the basic archer doing nothing but steady aim is going to be doing SA with advantage every single turn. How so? Most of those things are either in the description of mage hand or in the description of the Mage hand Legerdemain ability? Now she won't let me take something out of my pack and use it in the same turn that is two actions (or two bonus actions for an arcane trickster). Mage Hand description: A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again. You can use your action to control the hand. You can use the hand to [B]manipulate an object[/B], open an unlocked door or container,[B] stow or retrieve an item[/B] from an open container, or [B]pour the contents out of a vial[/B]. You can move the hand up to 30 feet each time you use it. The hand can’t attack, activate magic items, or carry more than 10 pounds. Mage Hand Legerdemain: Starting at 3rd level, when you cast Mage Hand you can make the spectral hand invisible, and you can perform the following additional tasks with it: [LIST] [*]You can stow one object the hand is holding in a container worn or carried by another creature. [*]You can r[B]etrieve an object in a container worn or carried by another creature.[/B] [*]You can use thieves' tools to pick locks and disarm traps at range. [/LIST] [B]You can perform one of these tasks without being noticed by a creature if you succeed on a Dexterity (Sleight of Hand) check contested by the creature's Wisdom (Perception) check.[/B] In addition, you can use the [B]bonus action [/B]granted by your Cunning Action to control the hand. [/QUOTE]
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