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<blockquote data-quote="ECMO3" data-source="post: 8309781" data-attributes="member: 7030563"><p>This whole thread is a strawman and your math is wrong.</p><p></p><p>If you are only fighting once a day using 6 dice is using two dice on every single one of his turns. Actually that is more than two dice on every one of his turns, since most fights last three rounds or less.</p><p></p><p>I don't know what level we are talking about here and I am not sure if you are talking about a campaign with no short rests or one with 2 short rests but your math is wrong regardless.</p><p></p><p>Bottom line is a 3rd level battlemaster at level 4 gets 4 dice every time he lays down, 5 at7th level, 6 at 15th level plus 1 every time he rolls initiative with none remaining. At every level 3rd and above he will ALWAYS have more dice after a rest than a warlock has spells slots and some of those dice include the ability to frighten people as well as abilities to do a wide variety of other things. </p><p></p><p>The battlemaster also has indmoitable, 2nd wind (which is real hp not temp), and one or more action surges per short rest. Finally he gets 2 more ASIs and they can be used for anything available in the feat list, including some warlock invocations. He also gets the ability with know your enemy and a tool in addition to attacking 2, 3 or 4 times a turn.</p><p></p><p>It is like you want to bring everything another class can do and ignore what the fighter or battlemaster uniquely brings to the table.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8309781, member: 7030563"] This whole thread is a strawman and your math is wrong. If you are only fighting once a day using 6 dice is using two dice on every single one of his turns. Actually that is more than two dice on every one of his turns, since most fights last three rounds or less. I don't know what level we are talking about here and I am not sure if you are talking about a campaign with no short rests or one with 2 short rests but your math is wrong regardless. Bottom line is a 3rd level battlemaster at level 4 gets 4 dice every time he lays down, 5 at7th level, 6 at 15th level plus 1 every time he rolls initiative with none remaining. At every level 3rd and above he will ALWAYS have more dice after a rest than a warlock has spells slots and some of those dice include the ability to frighten people as well as abilities to do a wide variety of other things. The battlemaster also has indmoitable, 2nd wind (which is real hp not temp), and one or more action surges per short rest. Finally he gets 2 more ASIs and they can be used for anything available in the feat list, including some warlock invocations. He also gets the ability with know your enemy and a tool in addition to attacking 2, 3 or 4 times a turn. It is like you want to bring everything another class can do and ignore what the fighter or battlemaster uniquely brings to the table. [/QUOTE]
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