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<blockquote data-quote="Undrave" data-source="post: 8309783" data-attributes="member: 7015698"><p>"Remarkable Athlete" my butt... the worse part of that terrible feature is that it's BEST application is being a bonus to your Initiative rolls, making it a COMBAT bonus.</p><p></p><p>You could probably create an Anti-Martial Zone with a really big magnet... Proving that Monks are just filthy casters pretending to be martials <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>I think the designers also count d10 hit dice(and d12 for Barbarian) and Heavy Armor proficiency as a 'thing' Fighter and Paladin get. They're class features being balanced against other benefits other classes get. It's honestly pretty bland for those two until much later. I was stretching with that Fighting Style mention honestly. Now, the Champion... the Champion can crit on 19-20 all day so he's always a champion, even when he's not critting.</p><p></p><p>Working on my own Warlord made me appreciate the simplicity of 4e where even Martials scaled like 5e Cantrips instead of just adding singular attacks. Made boosting a single attack far more scalable...Of course, people used to the 3e paradigm that a Fighter is just 'a guy who attacks more often and gets more feat' didn't like the lack of extra attacks...</p><p></p><p>The idea of a 'basic attack' (ranged or melee) was also very useful, since you had stuff like Eldtrich Blast and other At-Will magical attacks that could be considered 'basic attacks'. It meant you could grant basic attacks and be confident most party member would have at least 1 option that wasn't terrible. You can't just grab a 4e Warlord power and make it a 5e class feature or non-magical spell or whatever. You have to translate what fiction its trying to realize and find the best way to apply it. I actually barely looked at my 4e books when working on my Warlord just to avoid the lure of the transpostion. I worked on theme and feel rather than exact mechanic. I did checked out the Paragon Paths to steal names for subclasses <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> It's how I got the Borderlands Marshall (it was a Paragon Path for either Warlord or Ranger!). I think it's also why the Charisma Warlord is way easier to work into 5e... but Charisma is already such a common stat I really want to work on the INT aspect too! </p><p></p><p>There's way too many D&D Party where the whole lot of them have about 3 brain cell to share amongst them when ta Wizard isn't around.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8309783, member: 7015698"] "Remarkable Athlete" my butt... the worse part of that terrible feature is that it's BEST application is being a bonus to your Initiative rolls, making it a COMBAT bonus. You could probably create an Anti-Martial Zone with a really big magnet... Proving that Monks are just filthy casters pretending to be martials :p I think the designers also count d10 hit dice(and d12 for Barbarian) and Heavy Armor proficiency as a 'thing' Fighter and Paladin get. They're class features being balanced against other benefits other classes get. It's honestly pretty bland for those two until much later. I was stretching with that Fighting Style mention honestly. Now, the Champion... the Champion can crit on 19-20 all day so he's always a champion, even when he's not critting. Working on my own Warlord made me appreciate the simplicity of 4e where even Martials scaled like 5e Cantrips instead of just adding singular attacks. Made boosting a single attack far more scalable...Of course, people used to the 3e paradigm that a Fighter is just 'a guy who attacks more often and gets more feat' didn't like the lack of extra attacks... The idea of a 'basic attack' (ranged or melee) was also very useful, since you had stuff like Eldtrich Blast and other At-Will magical attacks that could be considered 'basic attacks'. It meant you could grant basic attacks and be confident most party member would have at least 1 option that wasn't terrible. You can't just grab a 4e Warlord power and make it a 5e class feature or non-magical spell or whatever. You have to translate what fiction its trying to realize and find the best way to apply it. I actually barely looked at my 4e books when working on my Warlord just to avoid the lure of the transpostion. I worked on theme and feel rather than exact mechanic. I did checked out the Paragon Paths to steal names for subclasses :p It's how I got the Borderlands Marshall (it was a Paragon Path for either Warlord or Ranger!). I think it's also why the Charisma Warlord is way easier to work into 5e... but Charisma is already such a common stat I really want to work on the INT aspect too! There's way too many D&D Party where the whole lot of them have about 3 brain cell to share amongst them when ta Wizard isn't around. [/QUOTE]
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