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Spellcasters and Balance in 5e: A Poll
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<blockquote data-quote="Fanaelialae" data-source="post: 8310088" data-attributes="member: 53980"><p>Something I've had a lot of success with recently is chaining 2-3 encounters together. Basically monster groups B and/or C are close enough to group A that (under normal circumstances) they'll hear the fight break out and move to engage in a few rounds. It makes "low difficulty" encounters much more challenging. Plus, I never liked it when the monsters are so spread out in a dungeon that they can't really call for reinforcements. It just doesn't make sense to me. Additionally, if they are clever and manage to take out a group without alerting reinforcements, they're rewarded for their good play with an easier encounter.</p><p></p><p>If you count a chained encounter as 1 encounter (and my players see it that way), then you can get 6-8 encounters into "2-3". I find it does tend to go faster, since no additional setup is required for reinforcements. The only thing to keep in mind is that PCs will probably need a short rest after each chained encounter.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8310088, member: 53980"] Something I've had a lot of success with recently is chaining 2-3 encounters together. Basically monster groups B and/or C are close enough to group A that (under normal circumstances) they'll hear the fight break out and move to engage in a few rounds. It makes "low difficulty" encounters much more challenging. Plus, I never liked it when the monsters are so spread out in a dungeon that they can't really call for reinforcements. It just doesn't make sense to me. Additionally, if they are clever and manage to take out a group without alerting reinforcements, they're rewarded for their good play with an easier encounter. If you count a chained encounter as 1 encounter (and my players see it that way), then you can get 6-8 encounters into "2-3". I find it does tend to go faster, since no additional setup is required for reinforcements. The only thing to keep in mind is that PCs will probably need a short rest after each chained encounter. [/QUOTE]
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