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Spellcasters and Balance in 5e: A Poll
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<blockquote data-quote="pemerton" data-source="post: 8311696" data-attributes="member: 42582"><p>I don't necessarily think an entire adventure should be required. I'm a big fan of telescoping in or out in detail of action declarations to suit pacing and interest.</p><p></p><p>In 4e D&D the basic structural difference between a spell (or <em>ritual</em> in 4e parlance) and a check is that the former will often guarantee a success in a skill challenge. I could also envisage - depending on context - that travelling instantly between planes might open up some fictional possibilities that are closed off by having to travel to, and through, a portal.</p><p></p><p>But that doesn't make spell casting essential.</p><p></p><p>I don't play 5e D&D, and my two main reasons for not being that interested in it are the asymmetric rest periods (related to the 6-8 encounter "day") and its underdeveloped to non-combat resolution (ability and skill checks).</p><p></p><p>But for those players who find the non-combat framework satisfactory, I don't see that it needs to be tightly quarantined so as to make spells essential to achieve goals like travelling to other parts of the multiverse.</p><p></p><p>That doesn't respond to the other matters that you raise. To the extent that useful non-spell abilities are gated behind non-physical stats, it makes sense to think about how those stats can be made viable for martial PCs.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8311696, member: 42582"] I don't necessarily think an entire adventure should be required. I'm a big fan of telescoping in or out in detail of action declarations to suit pacing and interest. In 4e D&D the basic structural difference between a spell (or [i]ritual[/i] in 4e parlance) and a check is that the former will often guarantee a success in a skill challenge. I could also envisage - depending on context - that travelling instantly between planes might open up some fictional possibilities that are closed off by having to travel to, and through, a portal. But that doesn't make spell casting essential. I don't play 5e D&D, and my two main reasons for not being that interested in it are the asymmetric rest periods (related to the 6-8 encounter "day") and its underdeveloped to non-combat resolution (ability and skill checks). But for those players who find the non-combat framework satisfactory, I don't see that it needs to be tightly quarantined so as to make spells essential to achieve goals like travelling to other parts of the multiverse. That doesn't respond to the other matters that you raise. To the extent that useful non-spell abilities are gated behind non-physical stats, it makes sense to think about how those stats can be made viable for martial PCs. [/QUOTE]
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