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General Tabletop Discussion
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Spellcasters and Balance in 5e: A Poll
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<blockquote data-quote="Don Durito" data-source="post: 8311698" data-attributes="member: 6687260"><p>The thing about high level casters is not that they can solve the problem of travelling to another plane with a spell; it's that they can approach solving an entirely different problem by travelling to another plane, or teleporting the party across the world, or summoning an outsider for a chat.</p><p></p><p>And spells generally just work. The problem with skills in D&D is that if we do x, then we can do y, then we can do Z, doesn't really work too well, but there's not much guarantee you can do X, so thinking too far ahead doesn't work.</p><p></p><p>Spells let X just happen. If travelling to another plane is the first step to possibly solving the problem and your chance of success is uncertain, both probability wise, but also in regard to the steps involved, then you're less likely to even throw it on the table.</p><p></p><p>And also this is the fun of high level D&D. I think you're really missing something if you don't have the experience along the lines of where you prepare that the only person who knew the true name of the lich king is dead and you expect them to track down his family and investigate and finally find that his secret has been passed down over generations to a young woman living an entirely ordinary life, but instead the PCs go visit the god of the dead and negotiate with him permission to travel into his realm, find the soul of the dead guy and speak to him directly.</p><p></p><p>Would I let PCs do this with just skills? Yes. Would they? My experience is probably not. (Well maybe in Planescape) People whine about players looking at their character sheets to solve problems but that is part of the fun, people look at their character sheet - see Planeshift and start thinking "How can I leverage that?"</p></blockquote><p></p>
[QUOTE="Don Durito, post: 8311698, member: 6687260"] The thing about high level casters is not that they can solve the problem of travelling to another plane with a spell; it's that they can approach solving an entirely different problem by travelling to another plane, or teleporting the party across the world, or summoning an outsider for a chat. And spells generally just work. The problem with skills in D&D is that if we do x, then we can do y, then we can do Z, doesn't really work too well, but there's not much guarantee you can do X, so thinking too far ahead doesn't work. Spells let X just happen. If travelling to another plane is the first step to possibly solving the problem and your chance of success is uncertain, both probability wise, but also in regard to the steps involved, then you're less likely to even throw it on the table. And also this is the fun of high level D&D. I think you're really missing something if you don't have the experience along the lines of where you prepare that the only person who knew the true name of the lich king is dead and you expect them to track down his family and investigate and finally find that his secret has been passed down over generations to a young woman living an entirely ordinary life, but instead the PCs go visit the god of the dead and negotiate with him permission to travel into his realm, find the soul of the dead guy and speak to him directly. Would I let PCs do this with just skills? Yes. Would they? My experience is probably not. (Well maybe in Planescape) People whine about players looking at their character sheets to solve problems but that is part of the fun, people look at their character sheet - see Planeshift and start thinking "How can I leverage that?" [/QUOTE]
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