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Spellcasters and Balance in 5e: A Poll
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<blockquote data-quote="Tinker-TDC" data-source="post: 8312371" data-attributes="member: 6802653"><p>I know this is a martial/magic thread but I really got the itch to do some math on the Champion (debatably worst Fighter but Bannerett is probably worse) and the Battlemaster (the 'standard' for what is a good Fighter). Note that these numbers are only damage output so it ignores effects of maneuvers and just assumes the Battlemaster uses a maneuver where you can choose to add the superiority die to damage after already hitting. Just gonna mark the levels where the Fighter gets extra attacks and the Battlemaster gets more or bigger Superiority dice and the Champion gets additional crit range. Champion will have a d8 damage column (for ranged or sword and board) and a 2d6 column for two-handed weapons (as the improved crit directly scales off of weapon damage dice and number of attacks).</p><p></p><p>Because of the nature of the Champion's resource-free improved crit and the Battlemaster's short-rest powered superiority the final column will show how many rounds of combat must occur for the Champion to out-damage the Battlemaster.</p><p></p><p>It also includes a proposal for a "Megachampion" that is exactly the same as a champion except the "Improved Critical" lets them crit on an 18-20 and the "Superior Critical" lets them crit on a 16-20 (statistically granting one critical hit per turn to a level 20 Fighter.)</p><p></p><p>The big thing I'm missing is the Great Weapons Fighting Style which would increase the damage output of a two-handed fighter and a Champion (with the bonus Fighting Style) would almost certainly take if they were a great weapon Fighter.</p><p></p><p>Also note the Battlemaster Column is additional damage per short rest while the Champion columns are additional damage per round.</p><p></p><p>Edit: I didn't account for Action Surge, so it would be fair to subtract 1 from the number of rounds for Champion victory in all columns.</p></blockquote><p></p>
[QUOTE="Tinker-TDC, post: 8312371, member: 6802653"] I know this is a martial/magic thread but I really got the itch to do some math on the Champion (debatably worst Fighter but Bannerett is probably worse) and the Battlemaster (the 'standard' for what is a good Fighter). Note that these numbers are only damage output so it ignores effects of maneuvers and just assumes the Battlemaster uses a maneuver where you can choose to add the superiority die to damage after already hitting. Just gonna mark the levels where the Fighter gets extra attacks and the Battlemaster gets more or bigger Superiority dice and the Champion gets additional crit range. Champion will have a d8 damage column (for ranged or sword and board) and a 2d6 column for two-handed weapons (as the improved crit directly scales off of weapon damage dice and number of attacks). Because of the nature of the Champion's resource-free improved crit and the Battlemaster's short-rest powered superiority the final column will show how many rounds of combat must occur for the Champion to out-damage the Battlemaster. It also includes a proposal for a "Megachampion" that is exactly the same as a champion except the "Improved Critical" lets them crit on an 18-20 and the "Superior Critical" lets them crit on a 16-20 (statistically granting one critical hit per turn to a level 20 Fighter.) The big thing I'm missing is the Great Weapons Fighting Style which would increase the damage output of a two-handed fighter and a Champion (with the bonus Fighting Style) would almost certainly take if they were a great weapon Fighter. Also note the Battlemaster Column is additional damage per short rest while the Champion columns are additional damage per round. Edit: I didn't account for Action Surge, so it would be fair to subtract 1 from the number of rounds for Champion victory in all columns. [/QUOTE]
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