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Spellcasters and Balance in 5e: A Poll
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<blockquote data-quote="Yaarel" data-source="post: 8312497" data-attributes="member: 58172"><p>Looking thru the Tools list, and comparing to reallife warriors from various cultures: the Fighter should have official access to at least the following Tools:</p><p></p><p>Fighter Tools</p><p></p><p>• Alchemist (explosions, Greek fire, metallurgy)</p><p>• Brewers (morale)</p><p>• Calligraphers (knight, samurai, etcetera)</p><p>• Cartographers (maps, obviously)</p><p>• Cobblers (military marches)</p><p>• Cooks (morale)</p><p>• Leatherworkers (leather armor)</p><p>• Smiths (weapons and armor)</p><p>• Tinkers (general repairs and adhoc solutions)</p><p>• Woodcarver (bows and arrows, and passtime)</p><p>• Gaming (passtime)</p><p>• Herbalism (first aid, obviously)</p><p>• Musical (morale, passtime)</p><p>• Navigator (obviously)</p><p>• Vehicles (obviously)</p><p></p><p></p><p>Wizards grow up learning magical skills, the way the elements of the world interact, cycles of nature, enchanting minds, how the body works while shapeshifting, the magical properties of certain plants, etcetera.</p><p></p><p>Wizards know zero about throwing daggers, or other martial training. Wizards fight with cantrips. If there is a Wizard who does wield a sword, there is a magical reason for it.</p><p></p><p>(Eldritch Knight is a concept that masters both arcane and martial.)</p><p></p><p></p><p>The Fighter flavor includes reallife warriors who are known for formal aristocratic education, general life skills, and a resourcefulness that is vital during war.</p><p></p><p></p><p>Backgrounds are great. I am talking about the Fighter class is about. This particular class needs more skills and tools, not only to actualize certain warrior character concepts, but also mechanically to better address noncombat pillars of the gaming engine.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8312497, member: 58172"] Looking thru the Tools list, and comparing to reallife warriors from various cultures: the Fighter should have official access to at least the following Tools: Fighter Tools • Alchemist (explosions, Greek fire, metallurgy) • Brewers (morale) • Calligraphers (knight, samurai, etcetera) • Cartographers (maps, obviously) • Cobblers (military marches) • Cooks (morale) • Leatherworkers (leather armor) • Smiths (weapons and armor) • Tinkers (general repairs and adhoc solutions) • Woodcarver (bows and arrows, and passtime) • Gaming (passtime) • Herbalism (first aid, obviously) • Musical (morale, passtime) • Navigator (obviously) • Vehicles (obviously) Wizards grow up learning magical skills, the way the elements of the world interact, cycles of nature, enchanting minds, how the body works while shapeshifting, the magical properties of certain plants, etcetera. Wizards know zero about throwing daggers, or other martial training. Wizards fight with cantrips. If there is a Wizard who does wield a sword, there is a magical reason for it. (Eldritch Knight is a concept that masters both arcane and martial.) The Fighter flavor includes reallife warriors who are known for formal aristocratic education, general life skills, and a resourcefulness that is vital during war. Backgrounds are great. I am talking about the Fighter class is about. This particular class needs more skills and tools, not only to actualize certain warrior character concepts, but also mechanically to better address noncombat pillars of the gaming engine. [/QUOTE]
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