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Spellcasters and Balance in 5e: A Poll
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<blockquote data-quote="Shadowedeyes" data-source="post: 8312794" data-attributes="member: 7027005"><p>I did mention that at the end, although admittedly I didn't go into much detail. However, let's look at what other classes can do in this regard.</p><p></p><p>5 ASIs: All classes except Rogue and Fighter</p><p>6 ASIs: Rogue</p><p>7 ASIs: Fighter</p><p></p><p>So the fighter has 2 more opportunities for feats than an equivalent character, unless they are a rogue. We'll ignore the rogue though since they are skill focused anyway. The big opportunity cost for feats is giving up combat advantages for the non-combat options. I bring this up because in damage comparisons, the fighter gets their most impressive showings thanks to said combat feats. So to maintain that, you're giving up 3-4 feat slots(+2 Str/Dex, +2 Str/Dex, Sharpshooter/GWM, and maybe Polearm Expert). That leaves the remaining 3-4 for your non-combat stuff.</p><p></p><p>Other classes are bit harder to look at as a whole. Paladins might want the same combat boosts as the fighter, and charisma boosts, which will eat up all their ASIs. A wizard wants to max Int, but after that doesn't have much investment, leaving them with generally 3 ASIs that they can use for whatever they want.</p><p></p><p>There is also the question of what is worth using an ASI to get. Off the top of my head, Skill Expert can get expertise for a skill, and Humans* can get Prodigy for a second with some additional benefits. Skilled can get you quantity, but the quality is kinda meh. Maybe for a Dex archer to train all the Dex skills. Ritual Caster can get some wizardry on to your fighter, although a wizard doesn't really need to grab it. Lucky is just good in general. After that, we again hit the point of having sparse choices that are questionable if they are worth the opportunity cost. Maybe some of the spell granting ones (Magic Initiate, Fey Touched, Shadow Touched), especially if you went Eldritch Knight.</p></blockquote><p></p>
[QUOTE="Shadowedeyes, post: 8312794, member: 7027005"] I did mention that at the end, although admittedly I didn't go into much detail. However, let's look at what other classes can do in this regard. 5 ASIs: All classes except Rogue and Fighter 6 ASIs: Rogue 7 ASIs: Fighter So the fighter has 2 more opportunities for feats than an equivalent character, unless they are a rogue. We'll ignore the rogue though since they are skill focused anyway. The big opportunity cost for feats is giving up combat advantages for the non-combat options. I bring this up because in damage comparisons, the fighter gets their most impressive showings thanks to said combat feats. So to maintain that, you're giving up 3-4 feat slots(+2 Str/Dex, +2 Str/Dex, Sharpshooter/GWM, and maybe Polearm Expert). That leaves the remaining 3-4 for your non-combat stuff. Other classes are bit harder to look at as a whole. Paladins might want the same combat boosts as the fighter, and charisma boosts, which will eat up all their ASIs. A wizard wants to max Int, but after that doesn't have much investment, leaving them with generally 3 ASIs that they can use for whatever they want. There is also the question of what is worth using an ASI to get. Off the top of my head, Skill Expert can get expertise for a skill, and Humans* can get Prodigy for a second with some additional benefits. Skilled can get you quantity, but the quality is kinda meh. Maybe for a Dex archer to train all the Dex skills. Ritual Caster can get some wizardry on to your fighter, although a wizard doesn't really need to grab it. Lucky is just good in general. After that, we again hit the point of having sparse choices that are questionable if they are worth the opportunity cost. Maybe some of the spell granting ones (Magic Initiate, Fey Touched, Shadow Touched), especially if you went Eldritch Knight. [/QUOTE]
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