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General Tabletop Discussion
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Spellcasters and Balance in 5e: A Poll
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<blockquote data-quote="Manbearcat" data-source="post: 8312835" data-attributes="member: 6696971"><p>Wouldn’t it be better to look at the Fighter at consequential breakpoints to compare them to other classes?</p><p></p><p><strong>Level 3</strong> - Mid/end of Local Heroes Tier. Most games make it this far.</p><p></p><p><strong>Level 7</strong> - Mid Heroes of the Realm Tier. Probably a bit north of halfsies make it this far.</p><p></p><p><strong>Level 13</strong> - Mid Masters of the Realm Tier. The very rare game makes it this far.</p><p></p><p><strong>Level 19</strong> - Mid/end of Masters of the World Tier. Vanishingly few games make it this far.</p><p></p><p></p><p>[HR][/HR]</p><p></p><p>Analysis has to account for the various breakpoints of play and the frequency that those are ever even encountered. Evaluate the "typical course charted" in these Tiers, the "opportunity cost of charting a different course", and "the implications upon play (for both intraparty balance and Team PC : Team Monster balance) of both the typical course charted and the different course."</p><p></p><p>I mean...its all well and good to evaluate the potential x-axis breadth of the Fighter at endgame...but is that a metric that provides robust information about the actual health (<strong>functionality within primary role </strong>and <strong>the impact of building to versatility upon that functionality</strong> and <strong>does that versatility open up potent and diverse move-space such that it consistently and consequentially changes the trajectory of play</strong>) of the class? Feels more like using GDP to measure a nation's economic health (meaning...worse than meaningless...more like actively misleading).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8312835, member: 6696971"] Wouldn’t it be better to look at the Fighter at consequential breakpoints to compare them to other classes? [B]Level 3[/B] - Mid/end of Local Heroes Tier. Most games make it this far. [B]Level 7[/B] - Mid Heroes of the Realm Tier. Probably a bit north of halfsies make it this far. [B]Level 13[/B] - Mid Masters of the Realm Tier. The very rare game makes it this far. [B]Level 19[/B] - Mid/end of Masters of the World Tier. Vanishingly few games make it this far. [HR][/HR] Analysis has to account for the various breakpoints of play and the frequency that those are ever even encountered. Evaluate the "typical course charted" in these Tiers, the "opportunity cost of charting a different course", and "the implications upon play (for both intraparty balance and Team PC : Team Monster balance) of both the typical course charted and the different course." I mean...its all well and good to evaluate the potential x-axis breadth of the Fighter at endgame...but is that a metric that provides robust information about the actual health ([B]functionality within primary role [/B]and [B]the impact of building to versatility upon that functionality[/B] and [B]does[B] [/B]that versatility open up potent and diverse move-space such that it consistently and consequentially changes the trajectory of play[/B]) of the class? Feels more like using GDP to measure a nation's economic health (meaning...worse than meaningless...more like actively misleading). [/QUOTE]
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