Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Spellcasters and Balance in 5e: A Poll
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ECMO3" data-source="post: 8313392" data-attributes="member: 7030563"><p>In the spirit of the initial post, if you find martials undervalued here are a few things that are RAW that could be used to increase their attractiveness as a class:</p><p></p><p>1. Implement optional mark rule (DMG p 271). This allows AOOs without using a reaction and it is free requiring no action except the attack you are already making. This optional rule works for any class, but it is far more valuable for martials because you need to be in melee to use it. If you have more than 1 attack a turn you can use it to mark more than one creature within reach. Depending on your DM you could also use it to get two AOOs against a single creature (one using your mark and one using your reaction).</p><p></p><p>2. Implement optional cleaving through creatures (DMG p 272). This allows melee combatants who down one creature to transfer remaining damage to another creature in reach. This obviously benefits melee martials and melee Rogues the most. It also means your level 5 GWM can take the +10 against a horde of Goblins, walk into the center and probably wipe out every one within reach in a single action, then move and wipe out another group on your GWM bonus action attack.</p><p></p><p>3. Encourage martials to play races with weapon and armor proficientces. These proficiences can EACH be traded for an artisans tool. This means a mountain dwarf could get 6 extra artisan tools (plus the one he gets for being a dwarf) along with a +2 in two stats and all the other dwarf abilities.</p><p></p><p>4. Implement optional flanking rules.</p><p></p><p>5. Implement optional disarm rule (DMG 271). This is not as powerful as the other things here, but typically a martial is going to have a better attack roll than an opponent will have athletics or acrobatics. Use your attack to disarm, then use your free action to pick up the enemies weapon off the ground. Then if you have extra attack make a normal attack (with the enemies weapon if it is better than yours).</p><p></p><p>These things are all RAW and with the exception of flanking most DMs don't play them IME.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8313392, member: 7030563"] In the spirit of the initial post, if you find martials undervalued here are a few things that are RAW that could be used to increase their attractiveness as a class: 1. Implement optional mark rule (DMG p 271). This allows AOOs without using a reaction and it is free requiring no action except the attack you are already making. This optional rule works for any class, but it is far more valuable for martials because you need to be in melee to use it. If you have more than 1 attack a turn you can use it to mark more than one creature within reach. Depending on your DM you could also use it to get two AOOs against a single creature (one using your mark and one using your reaction). 2. Implement optional cleaving through creatures (DMG p 272). This allows melee combatants who down one creature to transfer remaining damage to another creature in reach. This obviously benefits melee martials and melee Rogues the most. It also means your level 5 GWM can take the +10 against a horde of Goblins, walk into the center and probably wipe out every one within reach in a single action, then move and wipe out another group on your GWM bonus action attack. 3. Encourage martials to play races with weapon and armor proficientces. These proficiences can EACH be traded for an artisans tool. This means a mountain dwarf could get 6 extra artisan tools (plus the one he gets for being a dwarf) along with a +2 in two stats and all the other dwarf abilities. 4. Implement optional flanking rules. 5. Implement optional disarm rule (DMG 271). This is not as powerful as the other things here, but typically a martial is going to have a better attack roll than an opponent will have athletics or acrobatics. Use your attack to disarm, then use your free action to pick up the enemies weapon off the ground. Then if you have extra attack make a normal attack (with the enemies weapon if it is better than yours). These things are all RAW and with the exception of flanking most DMs don't play them IME. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Spellcasters and Balance in 5e: A Poll
Top