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Spellcasters and Balance in 5e: A Poll
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<blockquote data-quote="Undrave" data-source="post: 8314095" data-attributes="member: 7015698"><p>Gee, thanks for the non-solution. Do you think we don't know that? What happens when the Wizard decide to also pay attention huh? </p><p></p><p>EVERYBODY can pay attention, EVERYBODY can be clever and EVERYBODY can be creative. IT. IS. NOT. A. SOLUTION. It's a basic state of the game! </p><p></p><p>I'm sorry if I come off aggressive but that argument's been foisted onto Fighters since at least 3rd edition. It was a non-solution back then and it is a non-solution now. It's basically telling a kid he doesn't need a toy if he can just 'play pretend', but you then give a super soaker to his cousin for HIS play pretend session.</p><p></p><p></p><p></p><p>I'd say the Paladin is probably the worse of the bunch, because aside from the same armor proficiency as the Fighter they don't get any 'always on' ability. The Ranger is then the second worse because his always-on ability are pretty minor and get handwaved a lot. The fighter is probably third because, while a Fighting style and Armor prof at level 1 are always on and actually good, they're not particularly unique (the Ranger and Paladin get theirs at level 2). Barbarian is also very thin at level 1 but at least gets unarmored defense as a 'thing' that feels unique to them.</p><p></p><p>A Cleric can bust out Guidance and Sacred Flame all day at level 1 so that's pretty solid. Warlock get their Eldritch Blast so that's like... 80% of the class right there <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> Rogue and Monk (despite the latter being lacklustre) come off pretty well at level 1.</p><p></p><p></p><p>We talked about 'always on' abilities that help establish a class' feel before. Paladin don't get any 'always on' abilities at level 1 aside from their armor proficiency (which they share with Fighter). </p><p></p><p></p><p>You could always take a look at my own <a href="https://www.enworld.org/threads/version-6-of-my-homebrewed-warlord-class.680825/" target="_blank">Warlord</a> <em>coughshamelesplugcough</em></p><p></p><p>They can't heal allies or manipulate the action economy of allies.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8314095, member: 7015698"] Gee, thanks for the non-solution. Do you think we don't know that? What happens when the Wizard decide to also pay attention huh? EVERYBODY can pay attention, EVERYBODY can be clever and EVERYBODY can be creative. IT. IS. NOT. A. SOLUTION. It's a basic state of the game! I'm sorry if I come off aggressive but that argument's been foisted onto Fighters since at least 3rd edition. It was a non-solution back then and it is a non-solution now. It's basically telling a kid he doesn't need a toy if he can just 'play pretend', but you then give a super soaker to his cousin for HIS play pretend session. I'd say the Paladin is probably the worse of the bunch, because aside from the same armor proficiency as the Fighter they don't get any 'always on' ability. The Ranger is then the second worse because his always-on ability are pretty minor and get handwaved a lot. The fighter is probably third because, while a Fighting style and Armor prof at level 1 are always on and actually good, they're not particularly unique (the Ranger and Paladin get theirs at level 2). Barbarian is also very thin at level 1 but at least gets unarmored defense as a 'thing' that feels unique to them. A Cleric can bust out Guidance and Sacred Flame all day at level 1 so that's pretty solid. Warlock get their Eldritch Blast so that's like... 80% of the class right there :p Rogue and Monk (despite the latter being lacklustre) come off pretty well at level 1. We talked about 'always on' abilities that help establish a class' feel before. Paladin don't get any 'always on' abilities at level 1 aside from their armor proficiency (which they share with Fighter). You could always take a look at my own [URL='https://www.enworld.org/threads/version-6-of-my-homebrewed-warlord-class.680825/']Warlord[/URL] [I]coughshamelesplugcough[/I] They can't heal allies or manipulate the action economy of allies. [/QUOTE]
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