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Spellcasters and Balance in 5e: A Poll
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<blockquote data-quote="ECMO3" data-source="post: 8314107" data-attributes="member: 7030563"><p>Paladins can bust out guidance and sacred flame all day long at level 2. Rangers can bust out guidance (but not sacred flame) all day long at level 2.</p><p></p><p>At level 1 Warlock Eldritch blast is not great damage at level 1, it does not get there until level 2 and invocations come online.</p><p></p><p>I play a LOT of Rogues. They are not great at level 1. They have sneak attack, they have two extra skills and they have expertise, that is not overwhelming (at least it does not feel overwheliming when the wizard casts sleep or the fighter heals himself mid battle). Level 2 is when Rogues really start to feel like Rogues to me.</p><p></p><p>Paladins feel like Paladins to me at level 1. A fighters "always on" combat abilities are superior to any others at level 1. This actually narrows as other classes gain levels. I know you are focused out of combat. Fighters can be great out of combat with the right choices, but they will never be optimized out of combat because the class is designed to be optimized in combat. If you want to be optimized out of combat I don't get why you would play a fighter.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8314107, member: 7030563"] Paladins can bust out guidance and sacred flame all day long at level 2. Rangers can bust out guidance (but not sacred flame) all day long at level 2. At level 1 Warlock Eldritch blast is not great damage at level 1, it does not get there until level 2 and invocations come online. I play a LOT of Rogues. They are not great at level 1. They have sneak attack, they have two extra skills and they have expertise, that is not overwhelming (at least it does not feel overwheliming when the wizard casts sleep or the fighter heals himself mid battle). Level 2 is when Rogues really start to feel like Rogues to me. Paladins feel like Paladins to me at level 1. A fighters "always on" combat abilities are superior to any others at level 1. This actually narrows as other classes gain levels. I know you are focused out of combat. Fighters can be great out of combat with the right choices, but they will never be optimized out of combat because the class is designed to be optimized in combat. If you want to be optimized out of combat I don't get why you would play a fighter. [/QUOTE]
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