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Spellcasters and Balance in 5e: A Poll
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<blockquote data-quote="ECMO3" data-source="post: 8314117" data-attributes="member: 7030563"><p>I think that character is WAY overpowered at early levels and would need scaling to make them on par with other classes. Here are some recommended changes through level 5:</p><p></p><p>1. The battlefield insight ability to regain insight dice every time you roll initiative is comparable to a level 20 Bard or a level 15 battlemaster and you are giving it to him at level 1. You should have dice equal to your proficiency at level 1</p><p></p><p>2. Improve advantage are more powerful than similar level 1 features. Consider a fighter can add up to 1d6 to his attack roll only if he chooses the superior technique fighting style, but he can do it only once a short rest. You are giving full advantage and allowing it at least once a battle. Improve damage is also higher damage then comparable level 1 abilites from other classes, but it is only on one attack so that is probably ok (if he did not have so many dice).</p><p></p><p>3. Shouts are ok but they should be a 3rd level feature to marry with similar features from other classes/subclasses.</p><p></p><p>4. Student of banners should be a background feature, not a class feature IMO. I think that would be a great idea for a homebrew background add a tool, or make one up like siege weapons, and a couple proficiencies.</p><p></p><p>5. I like Warlord presence but it should be number of proficiency bonus per long rest IMO.</p><p></p><p>6. I think insightful aid should be 3rd level. I think you might should choose two of those too since you have the two earlier features.</p><p></p><p>7. I am not a fan of the traditions plus the things I mentioned above, I think the things above I mentioned as 3rd level should be worked into a tradition to be selected alongside these.</p><p></p><p>8. Extra attack: I don't see the need for this character to have an extra attack. He is about helping others and I think it is plenty powerful without it.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8314117, member: 7030563"] I think that character is WAY overpowered at early levels and would need scaling to make them on par with other classes. Here are some recommended changes through level 5: 1. The battlefield insight ability to regain insight dice every time you roll initiative is comparable to a level 20 Bard or a level 15 battlemaster and you are giving it to him at level 1. You should have dice equal to your proficiency at level 1 2. Improve advantage are more powerful than similar level 1 features. Consider a fighter can add up to 1d6 to his attack roll only if he chooses the superior technique fighting style, but he can do it only once a short rest. You are giving full advantage and allowing it at least once a battle. Improve damage is also higher damage then comparable level 1 abilites from other classes, but it is only on one attack so that is probably ok (if he did not have so many dice). 3. Shouts are ok but they should be a 3rd level feature to marry with similar features from other classes/subclasses. 4. Student of banners should be a background feature, not a class feature IMO. I think that would be a great idea for a homebrew background add a tool, or make one up like siege weapons, and a couple proficiencies. 5. I like Warlord presence but it should be number of proficiency bonus per long rest IMO. 6. I think insightful aid should be 3rd level. I think you might should choose two of those too since you have the two earlier features. 7. I am not a fan of the traditions plus the things I mentioned above, I think the things above I mentioned as 3rd level should be worked into a tradition to be selected alongside these. 8. Extra attack: I don't see the need for this character to have an extra attack. He is about helping others and I think it is plenty powerful without it. [/QUOTE]
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