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Spellcasters and Balance in 5e: A Poll
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<blockquote data-quote="EzekielRaiden" data-source="post: 8314139" data-attributes="member: 6790260"><p>How would this interface with the pages and pages and pages of spells? Keep in mind that 5e literally has more pages dedicated to spell text (79) than it has to character classes (76)--and that's counting all the splash art in the latter as pages of "text." If you condensed it down, it'd be closer to about 70 pages of spell text and less than 60 pages of classes, since every class has at least a half-page splash art in it.</p><p></p><p></p><p>My experience says otherwise. Between Extra Attack (2, then 3), Action Surge, and Second Wind, the Fighter is too innately good at boosting its own capacity to break things and not get broken in the process. Subclasses aren't allowed to <em>remove</em> features of the underlying class, so you can never <em>reduce</em> these inherent "I make myself better" components. The only way to make a "Warlord Fighter" is thus to make either:</p><p>alternative uses of these features that are so much better than using them on yourself that you regularly go with the alternate use....which is going to be super overpowered, or</p><p>new features that blow those things out of the water in terms of ally-support capability, meaning you're now a powerhouse of support AND offense at the same time</p><p></p><p>And this is <em>exactly</em> where almost every thread on this subject has gone in the past, by the way. We argue for making an actual Warlord class; we get shouted down by others who say it should be totally possible to create a Warlord subclass for Fighter. We then start saying what we want a Warlord character (regardless of implementation) to be able to achieve, and are shouted down <em>again</em>, being told that we either want something ridiculously overpowered, or we merely want an absolutely perfect copy of the 4e Warlord with no changes whatsoever.</p><p></p><p>It gets <em>incredibly tedious</em> having these debates because it has <em>so consistently</em> followed this formula.</p><p></p><p>Edit: And it's worth noting...I wrote the above without reading any of the last like 10 pages of the thread (anything after this specific post I quoted). So the fact that you have a post <em>on this very page</em> telling someone "the thing you want is SUPER overpowered!" is not an encouraging sign for this debate being any different from any of those that came before it.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8314139, member: 6790260"] How would this interface with the pages and pages and pages of spells? Keep in mind that 5e literally has more pages dedicated to spell text (79) than it has to character classes (76)--and that's counting all the splash art in the latter as pages of "text." If you condensed it down, it'd be closer to about 70 pages of spell text and less than 60 pages of classes, since every class has at least a half-page splash art in it. My experience says otherwise. Between Extra Attack (2, then 3), Action Surge, and Second Wind, the Fighter is too innately good at boosting its own capacity to break things and not get broken in the process. Subclasses aren't allowed to [I]remove[/I] features of the underlying class, so you can never [I]reduce[/I] these inherent "I make myself better" components. The only way to make a "Warlord Fighter" is thus to make either: alternative uses of these features that are so much better than using them on yourself that you regularly go with the alternate use....which is going to be super overpowered, or new features that blow those things out of the water in terms of ally-support capability, meaning you're now a powerhouse of support AND offense at the same time And this is [I]exactly[/I] where almost every thread on this subject has gone in the past, by the way. We argue for making an actual Warlord class; we get shouted down by others who say it should be totally possible to create a Warlord subclass for Fighter. We then start saying what we want a Warlord character (regardless of implementation) to be able to achieve, and are shouted down [I]again[/I], being told that we either want something ridiculously overpowered, or we merely want an absolutely perfect copy of the 4e Warlord with no changes whatsoever. It gets [I]incredibly tedious[/I] having these debates because it has [I]so consistently[/I] followed this formula. Edit: And it's worth noting...I wrote the above without reading any of the last like 10 pages of the thread (anything after this specific post I quoted). So the fact that you have a post [I]on this very page[/I] telling someone "the thing you want is SUPER overpowered!" is not an encouraging sign for this debate being any different from any of those that came before it. [/QUOTE]
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