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Spellcasters and Balance in 5e: A Poll
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<blockquote data-quote="Crimson Longinus" data-source="post: 8314279" data-attributes="member: 7025508"><p>Yes, I agree this is the biggest issue with the current ability/skill system. It encourages too heavily putting your best scores and further ASI's into certain spots defined by your class, so it limits personalisation of your character quite a lot. I like ability scores affecting many things, but that seems somewhat redundant if they're so heavily determined by the class. Some people have suggested getting rid of ability scores altogether, and tying everything directly to the class. I don't want that, but it would be a logical conclusion.</p><p></p><p>I did a hack for encouraging more varied spread of ability scores, and it seemed to have worked OK, but then again it working may have greatly relied on me explicitly telling the players what the goal was! Anyway, there was more ability points and you could have only one eight and one ten, everything else had to be at least a twelve. But the most important part of the hack is that at ASI levels you get an ASI <em>and</em> a feat, but you only get to do two +1s, not a +2 and you can't stack a potential ability bonus from a feat with those either. So this reduces competition between boosting your most important stat and doing something more flavourful. You have two or three +1's so you can always put one of them into your main stat, but then have more leeway with the rest. (It has an added benefit of making starting with uneven scores not dumb.)</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8314279, member: 7025508"] Yes, I agree this is the biggest issue with the current ability/skill system. It encourages too heavily putting your best scores and further ASI's into certain spots defined by your class, so it limits personalisation of your character quite a lot. I like ability scores affecting many things, but that seems somewhat redundant if they're so heavily determined by the class. Some people have suggested getting rid of ability scores altogether, and tying everything directly to the class. I don't want that, but it would be a logical conclusion. I did a hack for encouraging more varied spread of ability scores, and it seemed to have worked OK, but then again it working may have greatly relied on me explicitly telling the players what the goal was! Anyway, there was more ability points and you could have only one eight and one ten, everything else had to be at least a twelve. But the most important part of the hack is that at ASI levels you get an ASI [I]and[/I] a feat, but you only get to do two +1s, not a +2 and you can't stack a potential ability bonus from a feat with those either. So this reduces competition between boosting your most important stat and doing something more flavourful. You have two or three +1's so you can always put one of them into your main stat, but then have more leeway with the rest. (It has an added benefit of making starting with uneven scores not dumb.) [/QUOTE]
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