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Spellcasters and Balance in 5e: A Poll
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<blockquote data-quote="Undrave" data-source="post: 8314636" data-attributes="member: 7015698"><p>If nothing else, I REALLY wish they had more examples. It feels like a pretty deep pool to just throw people if they don't have much experience with TTRPG.</p><p></p><p>Skill stuff in 5e, on paper, sounds cool. I LIKE customizing my proficiencies in skills and tools and add flavor to my character that way... But very few of them feel all that exciting when put to use. Roll a dice, did you get the right number? And that's about it... </p><p></p><p>There's no way to combine skills, for exemple, it's not so much about 'using' your skill as much as 'find an excuse to use the biggest bonus possible and let the DM figure the rest out. </p><p></p><p>Cartoon Action Hour, as a random exemple, has a mechanic that lets you combine ability by picking a secondary on that help (or having someone use a complimentary ability to help) and that ability grants a bonus base on its 'tier' of power (things are basically scaled on a 1 to 12 or something like that, with the specific campaign giving you a cap to your ability). The first tier gives a +1, the second a +3 and the Epic Godly tier a +5. </p><p></p><p>Might result in more interesting consideration of skills and proficiencies if this kind of thing was possible and not just 'get Advantage' all the time...</p></blockquote><p></p>
[QUOTE="Undrave, post: 8314636, member: 7015698"] If nothing else, I REALLY wish they had more examples. It feels like a pretty deep pool to just throw people if they don't have much experience with TTRPG. Skill stuff in 5e, on paper, sounds cool. I LIKE customizing my proficiencies in skills and tools and add flavor to my character that way... But very few of them feel all that exciting when put to use. Roll a dice, did you get the right number? And that's about it... There's no way to combine skills, for exemple, it's not so much about 'using' your skill as much as 'find an excuse to use the biggest bonus possible and let the DM figure the rest out. Cartoon Action Hour, as a random exemple, has a mechanic that lets you combine ability by picking a secondary on that help (or having someone use a complimentary ability to help) and that ability grants a bonus base on its 'tier' of power (things are basically scaled on a 1 to 12 or something like that, with the specific campaign giving you a cap to your ability). The first tier gives a +1, the second a +3 and the Epic Godly tier a +5. Might result in more interesting consideration of skills and proficiencies if this kind of thing was possible and not just 'get Advantage' all the time... [/QUOTE]
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