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Spellcasters and Balance in 5e: A Poll
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<blockquote data-quote="The Annihilargh" data-source="post: 8316373" data-attributes="member: 7030128"><p>Now, I have neither bought nor read Tasha's, and I don't do extensive research or stay up-to-date in D&D news, I have only heard little things—so I apologize if this sounds redundant or stupid.</p><p>I feel like there should be a book dedicated to being a resource DM's and Players can use to customize Class (and subclass), Feat, and Race options. This would let the Player(s) come up with cool character ideas while the DM has an organized checklist or template to help make it all fair and balanced (hopefully)</p><p>I don't believe D&D needs to have a complete overhaul with its system. Maybe something like a 5.5E where the system is altered based on Consumer input.</p><p>With Battle Master, I feel like the Maneuvers should have followed what I call the "Invocation System," where—like the Warlock's Invocations—some features are only accessible through level or other prerequisites.</p><p>As with the Warlord, I think—I pray—that I'm right to say that it is a not-magically-oriented Controller-Class? In which case, I love the concept!! But with the Battle Master, honestly it makes me feel like the people who made it went "Hey, lets take all the cool tricks and maneuvers that Players would want any martial-based class to conceivably do normally, lock those away, and only give those options to characters who'd specifically take this subclass or specific feat!!" which I hate.</p><p>The only thing rn that I don't like about the Warlord is that in my head I go "Okay, this class is all about fighting and influencing the battle with their knowledge of how fights work and their words to come out on top. . . Why don't they get prof. in all martial weapons and armor??"</p><p>Now, for all Fighters I think that it should be okay for them to take an action to just tell the rest of the party what they should do, but I like how the Warlord seems to be much better at it.</p></blockquote><p></p>
[QUOTE="The Annihilargh, post: 8316373, member: 7030128"] Now, I have neither bought nor read Tasha's, and I don't do extensive research or stay up-to-date in D&D news, I have only heard little things—so I apologize if this sounds redundant or stupid. I feel like there should be a book dedicated to being a resource DM's and Players can use to customize Class (and subclass), Feat, and Race options. This would let the Player(s) come up with cool character ideas while the DM has an organized checklist or template to help make it all fair and balanced (hopefully) I don't believe D&D needs to have a complete overhaul with its system. Maybe something like a 5.5E where the system is altered based on Consumer input. With Battle Master, I feel like the Maneuvers should have followed what I call the "Invocation System," where—like the Warlock's Invocations—some features are only accessible through level or other prerequisites. As with the Warlord, I think—I pray—that I'm right to say that it is a not-magically-oriented Controller-Class? In which case, I love the concept!! But with the Battle Master, honestly it makes me feel like the people who made it went "Hey, lets take all the cool tricks and maneuvers that Players would want any martial-based class to conceivably do normally, lock those away, and only give those options to characters who'd specifically take this subclass or specific feat!!" which I hate. The only thing rn that I don't like about the Warlord is that in my head I go "Okay, this class is all about fighting and influencing the battle with their knowledge of how fights work and their words to come out on top. . . Why don't they get prof. in all martial weapons and armor??" Now, for all Fighters I think that it should be okay for them to take an action to just tell the rest of the party what they should do, but I like how the Warlord seems to be much better at it. [/QUOTE]
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