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Spellcasters and Balance in 5e: A Poll
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<blockquote data-quote="ECMO3" data-source="post: 8316487" data-attributes="member: 7030563"><p>Not a lot because of rituals. What you mostly sacrifice is offensive spells during combat. Mostly you miss things like fireball or synaptic startic because you need to save those slots early in the day for defense or at higher levels damage reduction.</p><p></p><p>When it gets towards the end of the day you can start casting offensive spells if you know you won't run out.</p><p></p><p>You sacrifice some intelligence early but it should still be 20 by the end of the game. There are two ways to build it, one is to start with 16Dex/Int and pump dex, which is probably the more powerful. The other is to start with 16D/17I and get fey touched with hex at 4th level. This is probably less powerful but you have a free hex and misty step and both come in useful on this build.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8316487, member: 7030563"] Not a lot because of rituals. What you mostly sacrifice is offensive spells during combat. Mostly you miss things like fireball or synaptic startic because you need to save those slots early in the day for defense or at higher levels damage reduction. When it gets towards the end of the day you can start casting offensive spells if you know you won't run out. You sacrifice some intelligence early but it should still be 20 by the end of the game. There are two ways to build it, one is to start with 16Dex/Int and pump dex, which is probably the more powerful. The other is to start with 16D/17I and get fey touched with hex at 4th level. This is probably less powerful but you have a free hex and misty step and both come in useful on this build. [/QUOTE]
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