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Spellcasters and Balance in 5e: A Poll
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<blockquote data-quote="ECMO3" data-source="post: 8316505" data-attributes="member: 7030563"><p>This depends entirely on the sitation. Dodge kills a Rogue's SA cold. In a fight against multiple enemies if the monster the Rogue is likely going to attack takes dodge while the rest continue to attack it is generally benificial. This is especially true if you can successfully grapple a Rogue (which can be tough). Do that and then dodge every turn and the Rogue can't SA anyone until he waste's a turn entirely to break the grapple.</p><p></p><p></p><p></p><p>A tank is someone who can soak up attacks. Armor class is a key part of it, probably the most important defining characteristic (just like armor is the defining characteristic of a real Army tank). Part of it is also being able to take damage either through spells and damage reduction (which a wizard can do) or through hps which a fighter can do but which is less effective.</p><p></p><p>A fighter optimized for combat will not tank as well but will deal A LOT more damage than a wizard tank. A fighter who is not optimized for combat will still deal more damage .... significantly more. </p><p></p><p>A wizard who tanks can not use offensive spells. Maybe late in the day he can, but if he is thowing fireballs at 9AM he is going to die before bedtime rolls around becuse he will run out of spell slots. The formula is simple and the wizard trades spell slots for hps, either directly at 5hp per slot or indirectly through shield and absorb elements. You start also using those slots for things other than defensive spells and you will run out.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8316505, member: 7030563"] This depends entirely on the sitation. Dodge kills a Rogue's SA cold. In a fight against multiple enemies if the monster the Rogue is likely going to attack takes dodge while the rest continue to attack it is generally benificial. This is especially true if you can successfully grapple a Rogue (which can be tough). Do that and then dodge every turn and the Rogue can't SA anyone until he waste's a turn entirely to break the grapple. A tank is someone who can soak up attacks. Armor class is a key part of it, probably the most important defining characteristic (just like armor is the defining characteristic of a real Army tank). Part of it is also being able to take damage either through spells and damage reduction (which a wizard can do) or through hps which a fighter can do but which is less effective. A fighter optimized for combat will not tank as well but will deal A LOT more damage than a wizard tank. A fighter who is not optimized for combat will still deal more damage .... significantly more. A wizard who tanks can not use offensive spells. Maybe late in the day he can, but if he is thowing fireballs at 9AM he is going to die before bedtime rolls around becuse he will run out of spell slots. The formula is simple and the wizard trades spell slots for hps, either directly at 5hp per slot or indirectly through shield and absorb elements. You start also using those slots for things other than defensive spells and you will run out. [/QUOTE]
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