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Spellcasters and Balance in 5e: A Poll
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<blockquote data-quote="Maxperson" data-source="post: 8317021" data-attributes="member: 23751"><p>Just a different viewpoint I guess. I'm more old school and don't mind having an area where you are poor, and in 5e poor means that you just have a harder time doing things, but can still do almost all of them with even a 0 bonus anyway. The vast majority of DCs won't be above 20, and most of those will be 15 or less. </p><p></p><p>But all classes need to survive. Why are those fighter specific?</p><p></p><p>For sure. Those were just the first two to come to mind. Mercenaries would need to be good negotiators as part of what they do, so something along those lines could be given to them. </p><p></p><p>This I don't agree with. You can easily fit two non-combat abilities in a subclass and that could be sufficient, depending on how good they are.</p><p></p><p>Remarkable Athlete really should have been expertise in those skills if already proficient, and proficiency if not. As for Indomitable, it depends on how often the DM uses traps, poisons, diseases, saves for things like catching yourself if the wall you are climbing starts crumbling, etc. There could be a great deal of non-combat use for that ability.</p><p></p><p>Casters will generally be proficient in things other than Athletics and lower physical stats. Fighters the opposite. Even without advantage, the Fighters will be hitting DC 25 more often than the casters, who likely can't hit it at all.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8317021, member: 23751"] Just a different viewpoint I guess. I'm more old school and don't mind having an area where you are poor, and in 5e poor means that you just have a harder time doing things, but can still do almost all of them with even a 0 bonus anyway. The vast majority of DCs won't be above 20, and most of those will be 15 or less. But all classes need to survive. Why are those fighter specific? For sure. Those were just the first two to come to mind. Mercenaries would need to be good negotiators as part of what they do, so something along those lines could be given to them. This I don't agree with. You can easily fit two non-combat abilities in a subclass and that could be sufficient, depending on how good they are. Remarkable Athlete really should have been expertise in those skills if already proficient, and proficiency if not. As for Indomitable, it depends on how often the DM uses traps, poisons, diseases, saves for things like catching yourself if the wall you are climbing starts crumbling, etc. There could be a great deal of non-combat use for that ability. Casters will generally be proficient in things other than Athletics and lower physical stats. Fighters the opposite. Even without advantage, the Fighters will be hitting DC 25 more often than the casters, who likely can't hit it at all. [/QUOTE]
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Spellcasters and Balance in 5e: A Poll
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