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Spellcasters and Balance in 5e: A Poll
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<blockquote data-quote="Jefe Bergenstein" data-source="post: 8317498" data-attributes="member: 31506"><p>They need to jettison "reality" for martials after 7th level and just accept that they become mythic figures/demigods. It's absurd that the 10th level fighter is making a jump check to get over 30' gaps. Give martials a different proficiency bonus, unlimited attuned items (and guaranteed gear that is magic just because it is used by a warrior of renown), significantly more stats (and uncap their maximum). Fighters, Monks, and Barbarians should get expertise as well, and then a third tier at 10th level that unlocks superhuman stunts. Swim up a waterfall, punch through stone, kill with a glance, lasso a tornado, tumble between reality with your acrobatics to teleport your movement, or pickpocket someone's skill. If we can devote half the book to spells, we can add some pages for each skill to outline mythic usage.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 8317498, member: 31506"] They need to jettison "reality" for martials after 7th level and just accept that they become mythic figures/demigods. It's absurd that the 10th level fighter is making a jump check to get over 30' gaps. Give martials a different proficiency bonus, unlimited attuned items (and guaranteed gear that is magic just because it is used by a warrior of renown), significantly more stats (and uncap their maximum). Fighters, Monks, and Barbarians should get expertise as well, and then a third tier at 10th level that unlocks superhuman stunts. Swim up a waterfall, punch through stone, kill with a glance, lasso a tornado, tumble between reality with your acrobatics to teleport your movement, or pickpocket someone's skill. If we can devote half the book to spells, we can add some pages for each skill to outline mythic usage. [/QUOTE]
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Spellcasters and Balance in 5e: A Poll
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